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Part 37
Battlefield 6

Part 37

Master Part 37 of Battlefield 6 with our comprehensive guide. Learn strategies for boat destruction, sidearm kills, multi-kills, and specific weapon challenges.

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Master Part 37 of Battlefield 6 with our comprehensive guide. Learn strategies for boat destruction, sidearm kills, multi-kills, and specific weapon challenges.

This section of the guide covers various objectives and weapon challenges within Battlefield 6, including destroying boats for a trophy, achieving multi-kills, and earning kills with specific weapons like the M1917 Trench Carbine, Farquhar-Hill, and M1917 MG.

Boat Destruction: To earn a trophy, destroy all five boats in a single Conquest match. Aim ahead of moving boats and account for bullet drop at longer ranges. Abandoned enemy boats count and are easier targets. Destroying landing craft is also beneficial as they act as spawn points, though they can be farmed for kills. Boats typically require three hits to destroy; coordinate with other players to steal kills if desired. Camping on ammo boxes or having a Support player resupply you is recommended. An Experimental variant was added in May 2018 but is not required for this trophy.

M1917 Trench Carbine: This weapon is essentially a C96 pistol with a longer barrel, buttstock, and 40-round magazine. It fires at 359 RPM, faster than the C96 sidearm, and delivers a standard three-hit kill up to 12 meters. It has low recoil and good initial accuracy, making it effective at mid-range.

Sidearm Kills: To get 15 kills with sidearms, choose any sidearm you are comfortable with across any class. Options include those with high damage per bullet or larger magazines. The M1911 and Mle 1903 are suggested for their balance. Pistol-only custom servers may offer a level playing field.

Multi-kills: A multi-kill bonus is awarded for killing two or more enemies in rapid succession. While any class can achieve this, the Scout class requires three multi-kills to unlock the Arisaka rifle. Multi-kills can be obtained from vehicle destroys (especially with grouped mines), grenades, mortar strikes, heavy weapons, or high fire-rate automatic weapons. The destroyer ship's heavy guns are effective against incoming torpedo boats. A Patrol Carbine model was added in May 2018 but is not required for this trophy.

Farquhar-Hill (Storm variant): This Medic class primary weapon has a slow rate of fire but a 20-round drum magazine and high damage, achieving a three-hit kill up to 54 meters.

M1907 SL (Trench variant) Kills: Obtain 25 kills with the M1907 SL Trench variant, purchasable for 200 warbonds at Medic rank 2. It fires semi-automatically at up to 299 RPM, offering a three-hit kill up to 38 meters, but lacks the full-auto option of the Sweeper variant.

Revives: Achieve 10 revives in a single match using the default syringe gadget. Play the Medic class effectively in infantry-focused modes, staying near friendly troops during firefights but slightly behind to avoid being killed.

Farquhar-Hill (Optical variant): This model features optical sights for superior aimed accuracy but has more severe recoil.

Headshot Kills (Storm variant): Get 25 headshot kills with the Farquhar-Hill (Storm variant). This rifle's max damage is 42, insufficient for a one-hit kill even with headshot multipliers. Up to 50 meters, a body shot and headshot suffice for a kill. Beyond that range, two body shots and a headshot, or two headshots, are needed.

Squad Orders: Complete 20 Squad Orders. Refer to the "Play the Objective" trophy for more information.

M1917 MG (Low Weight variant): This Support class LMG fires slower but has a large 250-round belt, allowing continuous fire for over half a minute. In reality, it weighed 103lb with accessories.

BAR M1918 (Trench variant) Kills: Get 25 kills with the BAR M1918 Trench variant, purchasable for 200 warbonds at Support rank 2. It fires at 600 RPM from a 20-round magazine, delivering a four-hit kill up to 12 meters. The Trench model improves hipfire accuracy.

Vehicle Damage with Explosives: Deal 250 vehicle damage with explosives using Support class limpet charges or HE crossbows, or Assault class anti-vehicle tools. AT rockets can also be used.

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