Skip to content
Part 19
Battlefield 6

Part 19

Battlefield 6 Part 19 walkthrough covering Field Manuals 41-46 and Codex Entries Drip Gun, Geology, and Trench Runners.

By ···10 min read·Multi-source verified
1 reading this guide  

Battlefield 6 Part 19 walkthrough covering Field Manuals 41-46 and Codex Entries Drip Gun, Geology, and Trench Runners.

Walkthrough
  1. 1
    Return to the uphill path and continue south past two MGs to the end of the current trench level.
  2. 2
    At the end of the trench, before going up the slope, find a third machinegun position with a weapon crate containing a Gewehr 98 rifle with a sniper scope.
  3. 3
    Follow the duckboard path uphill to the south-east and west.
  4. 4
    When you see a low sandbag wall ahead, take a left and continue uphill west to a small stone house.
  5. 5
    The collectibles crate for Field Manual #41 can be found in the little porch structure at the front (east) corner of the building.
  6. 6
    From there, keep pushing north towards "A" objective (Helles Overlook).
  7. 7
    The crate for the final field manual in this section, Field Manual #42, is inside the storage shed to the west of the main building at the flag.
  8. 8
    Remember to get all five collectibles before completing the "A" flag capture.
  9. 9
    You will get the Codex Entry - Battery Beyond for finding all five field manuals in this chapter.
  10. 10
    To unlock the Codex Entry - Drip Gun, you need to get ten kills with a sidearm.
  11. 11
    Find a weapon crate behind the house immediately to the east of your starting position for a silenced Mauser pistol, which holds ten rounds with no spare ammo.
  12. 12
    Alternatively, at the second house on the far left (north-west below the hilltop fort), the middle crate behind the house contains a Howdah Pistol with four rounds and 24 in reserve.
  13. 13
    After your tenth sidearm kill, the codex entry unlocks.
  14. 14
    Before hunting enemies with the Howdah Pistol, enter the house there first. When you enter through the north door, find Field Manual #42 just inside on the right.
  15. 15
    From the farmhouse with the weapon crates, head due east into the village center and find a single-storey building with a grey roof. The crate for Field Manual #43 is outdoors at the southern corner of this building.
  16. 16
    To unlock the Codex Entry - Geology, kill five enemies using rifle grenades.
  17. 17
    Head to the northern side of the map and enter the large bathhouse with domed roofs. Inside the central chamber, find a weapon crate on the west side containing three rifle grenades.
  18. 18
    Exit the main bathhouse chamber into the northern room to find the crate for Field Manual #44 to your right by the south wall.
  19. 19
    After using your first three rifle grenades, go to the middle of the east side of the map to the detached one-storey house overlooking the sea. The crate for Field Manual #45 is inside the house in the north-west corner next to a long wooden seat.
  20. 20
    One of the weapon crates outside this house will give you another three rifle grenades.
  21. 21
    Remember to get the first four collectibles before reporting back to your commanding officer and completing the short series of objectives.
  22. 22
    After defending the CO's position, head east towards the objective marker and visit the third white house on the left, the one with the middle section of its roof destroyed. The crate for Field Manual #46 is outside the front of the house behind some sacks and boxes.
  23. 23
    You will get the Codex Entry - Trench Runners for finding all five field manuals in this chapter.
  24. 24
    To unlock the Codex Entry - Sedd el Bahr, you need a total of ten melee kills in Chapter 3: Be Safe.
Tips
  • The Gewehr 98 rifle with a sniper scope is useful for headshot (a shot that lands on the enemy's head, usually an instant kill) kills at longer ranges.
  • Remember you can tap R1/RB to spot enemies or hold R1/RB to use your binos at long range to mark enemy troops.
  • The Howdah Pistol hits hard and can provide a one-hit kill on enemies at short range.
  • Rifle grenades function like typical noob-tubes from modern games.
  • If you don't manage to get the rifle grenade kills in addition to the sidearm kills, you can do a quick replay afterwards.
  • Cape Helles is a map in the Turning Tides DLC (downloadable content — extra missions or items released after launch).
  • The "drip rifles" used by ANZAC forces created the illusion their trenches remained occupied during their retreat.
  • 100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content