Baldur's Gate Part 3 walkthrough: Find assassins, deal with Korlasz, and locate companions.
Walkthrough
- 1Follow Corwin to check for assassins within the Palace. Take the stairs down to the second floor.
- 2On the second floor (BD0100), three assassins are in the dining hall. Enter the middle bedroom, where three more will attack you. Check the drawers for arrows [40 +1]. Corwin will suggest returning to the main hall.
- 3On the first floor (BD0102), you will join the Dukes in the main hall. They will inform you about the Crusade expanding south of the Winding Water and ask for your help. They also mention Captain Corwin can lead you to companions. Meet Corwin near the main doors when ready, but first go to the basement.
- 4In the basement (BD0116), head east to the treasury. Talk to Ophyllis, who reveals all the money is gone, spent on dog races. Let him try to recover it.
- 5The chest in the locked treasury is trapped and locked. It contains 1647gp, a necklace [laerals's tear], and gems [diamond, emerald, king's tear].
- 6Korlasz's cell will burst open, and she will emerge, blaming you and attacking. After defeating her, check the wall of her cell.
- 7Talk to the guards about Korlasz's attackers. They will mention a doppelganger in the locked cell next to hers.
- 8A table by the north wall in the main chamber has a key to the northeast cell. Open the door and suggest the occupant is a doppelganger; he will transform and attack.
- 9When near death, the doppelganger will bargain for its life, mentioning a treasure hoard in the Flaming Fist basement. You can agree to release him, kill him, or refuse.
- 10Return to the first floor (BD0102). Skie will approach you, mentioning her father believes Caelar might be a Bhaalspawn like you and promises more information later.
- 11Duke Eltan is in the northwest room and has more information on Caelar Argent.
- 12Duke Entar is in the southwest room. Ask him about Caelar being a child of Bhaal.
- 13Talk to Jospil, a guard, who seems depressed. Question him a second time for information on the north. He will cheer up and give you Brevin's Quarterstaff +1.
- 14Speak with Corwin near the main doors. She can direct you to companions: Garrick, Safana, and Coran are at the Elfsong; Minsc and Dinaheir are at the Three Old Kegs; Rasaad is in the Iron Throne building; Tiax is imprisoned at the Flaming Fist headquarters; Viconia is part of the expedition; Neera may be near the Boareskyr bridge.
- 15Leave the palace through the main doors.
- 16In the Ducal Palace City Exterior (BD0010), you will find refugees. Ophyllis will meet you, stating he was attacked and has no money. His attackers were at the Three Old Kegs. Exit south.
- 17Two merchants are near the south edge. Talk to Teera, who needs money taken to Lady Sena near Sorcerous Sundries, as she has been mugged the past two days.
- 18Near the left edge, Garachen and Perren are by a door. Perren will reveal Garachen is a profiteer. You can go to the Elfsong for supplies for Garachen or ask the Flaming Fist about him.
- 19At the Three Old Kegs City Exterior (BD0040), Robel near the entrance asks you to have Katheera send him a drink.
- 20East of the door are four adventurers: Golt (400xp, random treasure, potion [healing]), Dirla (250xp), Lluis (450xp, potion [3 healing]), and Asery (400xp, potions [healing, heroism]). One mentions rolling a mage for cash. Confront them; Asery will leave after a warning, but the others will fight.
- 21Behind the Three Old Kegs, Aileen is with her cousin's body. She needs 15gp to reach the 100gp required by the temple for burial. She admits the body is her husband, whom she killed in a drunken rage. You can give her the 15gp (300xp) or refuse (100xp).
- 22Check the crate for a winter wolf pelt.
- 23Inside the Three Old Kegs First Floor (BD0106), Captain Corwin will stay by the door and await your signal to leave.
- 24Katheera is tending bar in the right room. Inform her of Robel's request and that his task is trying. She will send him a drink.
- 25Nantrin Bellowglyn is behind the bar in the left room. He will ask for help stopping a fight between two ship crews led by Lucilla and Autinn. Suggesting everyone enjoy another drink and act civilized can lead to a peaceful solution (500xp). Talk to Nantrin again to have him keep his reward, which grants +1 reputation.
- 26On the Three Old Kegs Second Floor (BD0107), Berahli and company in the northwest corner explain they gave your money to refugees. You can fight them or give them a chance to surrender to Captain Corwin (750xp).
- 27Behind a painting in the northeast corner is a container with 2 random gems.
- 28On the Three Old Kegs Third Floor (BD0108), in the first room north, three nobles are plotting to overthrow the Dukes. You can bribe them for your silence, join them, or tell them to surrender to the Flaming Fist, which results in a fight.
Tips
- Keep an eye on your HUD (Heads-Up Display, showing game information) for enemy positions and your health.
- Utilize cover (press the cover button to crouch behind walls or objects) when engaging in combat to reduce incoming damage.
- Remember to check containers and bodies for loot, such as the arrows found in the second-floor bedroom or the gems on the third floor of the Three Old Kegs.
- Pay attention to NPC (non-player character — anyone the game controls, not you) dialogue for clues and quest information, like Skie's mention of Caelar or Jospil's information on the north.
- Consider the implications of your choices, such as whether to release the doppelganger or how to handle the plotting nobles.
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