Baldur's Gate Part 11 walkthrough covering camp quests, Bloodbark Grove, and Dead Man's Pass, including spy details and item locations.
Walkthrough
- 1In the camp, talk to Safana about the book with compromising notes.
- 2Ask Belegarm to identify the bottle; he says Helvdar lost it to Col.
- 3Speak with Mizhena about the candle and how to get a cleric of the Red Knight to give up his holy symbol by beating him in Coroniir, using her provided board.
- 4Talk to Warden Twoedge about the page; she reveals she lent the book to Malden Col.
- 5Find Malden Col west of Belegarm's tent; he confesses and is arrested.
- 6Inform Marshal Nederlok of the spy. You can decline his gift (+1 reputation, 6,000xp) or accept it (6,000xp, short bow [+2 fleshripper]).
- 7Speak with General Stonehand about Torsin DeLancie and the thieves guild.
- 8Talk to Waizahb and arrange a meeting with the guild representative in the northern part of the camp.
- 9Speak to Rhynwis and choose to get her and the guild to help the coalition against the Crusade (best choice), disband the guild, or kill them.
- 10Inform General Stonehand of the agreement and accept his offer of 300gp (+1 reputation, 6,000xp).
- 11Near the gate, buy a potion of turnip extract from Wilhelmina and let her into the camp.
- 12Speak with Duncan about Skie's departure towards Dragonspear.
- 13In Bloodbark Grove (BD7400), go south to Lord Dushwick. Decline to help due to business with Caelar Argent, leading to Chalmers abandoning Dushwick and dropping gems (jasper, sunstone) and a necklace (pearl).
- 14Go east and past four patches of beladonna to find Onoroth's store.
- 15Go to the east edge and find beetles, a shambling mound, and dead bodies with a wand (fear, 10), a spell (conjure lesser earth elemental), and an amulet (clasp of Helm).
- 16West of here, find the tree for the cure and be attacked by wolves, including two vampiric wolves.
- 17Further west, find a basilisk (basilisk's claw) and a circle of stones guarded by skeletons.
- 18Behind Onoroth, find a ruined house with a floor door. Read the book by the woman's body and investigate the moaning well.
- 19In the Basement (BD7410), deal with a wolf. A box contains a potion (cursed speed) and arrows (+1, 20). A wall switch opens a secret door.
- 20In the hidden room, fight dread wolves and a fledgeling vampire. Watch for traps and check two chests for a war hammer (+3 Sundermaul), a small shield +2, a scroll (confusion), gems (rogue stone, ziose, linx eye), and 1,000gp.
- 21Return to camp and give Dosia the cure (6,000xp, +2 reputation, morningstar [+2 Martyr's]).
- 22Talk to Neera and give her the Planetar feather, turnip juice, and belladonna (6,000xp).
- 23Rest before proceeding to Dead Man's Pass.
- 24In Dead Man's Pass (BD7300), move up the road and save three refugees from three wolves (112gp, +1 reputation).
- 25Go east to find displacer beasts and a pack lord.
- 26Further east, talk to gnoll and kobold named Gnaler and Kambolder.
- 27Still further east, find hill giants and a path up a hill past spiders to a bridge guarded by hobgoblins. More spiders are southwest. Across the bridge is a lean-to with a dead body (spells [stinking cloud, sunfire], wand [paralyzation, 3]).
- 28Return to the hill giants' location. North of them is a tree with a hole containing a coronetto (forest queen's benediction).
- 29West of the tree, wait out Nuber (1,000xp).
- 30Return to the area entrance and follow the east edge north, encountering ettins and dire wolves, then ogres and half ogres.
- 31Follow the north edge east to two shambling mounds and a hamadryad (amulet [heart of the mountain]). Further east are beetles, then worgs and orogs on the east road.
- 32Exit the area by the east road to reach the Underground River entrance.
- 33Follow the east edge south through more beetles and find a hidden cellar.
- 34In the Cellar (BD7310), fight undead. Find an amulet (whispers), spells (minor spell deflection, conjure lesser fire elemental), spider silk, and a spell (identify).
- 35Go west from the cellar. Ephrik leaves when he realizes who you are. Further west, find a cave bear (fine bearskin).
- 36Further south, find hill giants. Nearby, a northwest path leads to a cave guarded by spiders.
- 37In the Cave (BD1010), navigate to a cavern, through spiders to a chest that is a killer mimic, summoning ocre jellies and a neo-otyugh. Loot a longbow (+2 banshee), arrows (10 +3, 10 anti-magic +1, 3 dispelling).
- 38Back to the road, go south through beetles and orogs. North of the orogs is a crossroad with Horst and Stalia's store.
- 39Exiting west of the merchants leads to Dragonspear Castle, but it is not the time to go there. Return to the camp.
- 40Have Belegarm make boots for Helvdar, which takes a day.
Tips
- Accepting Marshal Nederlok's gift provides a short bow [+2 fleshripper].
- Choosing to have the thieves guild help the coalition against the Crusade is the best outcome.
- Accepting General Stonehand's offer of 300gp grants +1 reputation.
- The chest in the cave (BD1010) is a mimic; be prepared for a fight.
- Belegarm needs a day to craft boots for Helvdar.
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