Axiom Verge walkthrough covering Edin Part 2, E-Kur-Mah, Kur Cleanup, Zi & E-Kur-Mah Cleanup, and Absu Cleanup Part 1.
Walkthrough
- 1Eribu: Axiom Disruptor, Nova, & Laser Drill
- 2Absu: Kilver & Address Disruptor
- 3Zi: No Weapons/Upgrades
- 4Kur: Field Disruptor & Firewall
- 5Zi: Modified Lab Coat & Bioflux Accelerator 1
- 6Kur Part 1: Remote Drone, Hypo-Atomizer, & Address Disruptor 2
- 7Kur Part 2: Grapple, Reflector, & Enhanced Drone Launch
- 8Indi & Eribu: No Weapons/Upgrades
- 9Ukkin-Na: Trenchcoat
- 10Edin Part 1: Address Bomb
- 11Edin Part 2: Shards, Drone Teleport, Bioflux Accelerator 2, & Distortion Field
- 12E-Kur-Mah: Sudran Key & Red Coat
- 13Kur Cleanup: Ion Beam & Tethered Charge
- 14Zi & E-Kur-Mah Cleanup: Passcode Tool, Voranj, & Quantum Variegator
- 15Absu Cleanup Part 1: Inertial Pulse
- 16Absu Cleanup Part 2: Data Bomb
- 17Eribu Cleanup: Orbital Discharge, Lightning Gun, Multi-Disruptor, & Flamethrower
- 18Ukkin-Na Cleanup: Turbine Pulse
- 19Mar-Uru: Reverse Slicer
Tips
- Refer to the Weapon, Upgrade, & Powerup Map and Secret World Map for assistance.
- Consult the Weapons, Upgrades, and Powerups sections for detailed information.
- Review the Notes and Trophy List for additional context.
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