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Memory 01: 01 Starving Times
Assassin's Creed Unity

Memory 01: 01 Starving Times

Follow our step-by-step guide to conquer the 'Starving Times' memory in Assassin's Creed Unity. Master platforming and optional objectives to succeed.

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Follow our step-by-step guide to conquer the 'Starving Times' memory in Assassin's Creed Unity. Master platforming and optional objectives to succeed.

Alright, let's dive into 'Memory 01: Starving Times' in Assassin's Creed Unity. This one's a bit of a platforming challenge, and if you're aiming for that sweet Gold completion, you'll need to be precise. We've got two optional objectives to keep an eye on: 'Don't touch the water' and 'Don't trigger any alarms'.

Walkthrough
  1. 1
    First things first, after the cutscene, you'll need to head to the waymarker at the dock. This is where the mission really kicks off.
  2. 2
    To keep up with the boat and, crucially, avoid touching the water (that's our first optional objective!), make a sharp right as soon as you start. You'll see a ramp leading to a rope. Grab onto that rope and follow it to the end.
  3. 3
    Once the rope ends, jump down and immediately make your way to the boathouse by the water. Climb up it and grab the next rope you find.
  4. 4
    Follow this second rope, and when it ends, you'll need to jump up and run through the buildings ahead. Keep going until you burst out the other side.
  5. 5
    Your next task is to jump from your perch down to the lower docks. Cross these docks and then hop onto the pylons sticking out of the water. This is a tricky part for the 'don't touch the water' objective, so be careful!
  6. 6
    After crossing the pylons, you'll reach a ramp leaning against a house. Run up it and jump off the other side onto the beach.
  7. 7
    As you sprint along the beach, watch out for obstacles. A crate is going to fall from above – seriously, keep an eye out for it! To avoid stepping in the water, carefully move around its left side.
  8. 8
    Continue running straight ahead and take the lift up. From there, jump to the beam and follow the wall across a series of wooden platforms and beams. Keep this up until you reach the bridge.
  9. 9
    Climb over the bridge. After a cutscene, you'll find yourself back in the middle of the bridge with water below. Don't jump in! Instead, turn right and head back towards the buildings.
  10. 10
    Your goal now is to reach the far side of the restricted zone. Be aware, though, that there are quite a few thugs around, so staying undetected will be key to not triggering alarms.
Tips
  • The 'Don't touch the water' objective requires some serious precision. If you slip up, you'll likely have to restart the checkpoint.
  • For the 'Don't trigger any alarms' objective, try to stick to the rooftops and use stealth whenever possible. The thugs are numerous, so direct confrontation is usually a bad idea.
  • This mission is all about fluid movement. Practice your parkour and try to chain your movements together smoothly to maintain momentum and avoid mistakes.
Completing this memory will advance the main story and potentially unlock new abilities or gear depending on your progress.

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