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Part 5
Assassin's Creed Brotherhood

Part 5

Complete Part 5 of the Assassin's Creed Brotherhood walkthrough, covering the assassination of Tamir, your return to Abstergo Labs, and your entry into Acre with new abilities.

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Complete Part 5 of the Assassin's Creed Brotherhood walkthrough, covering the assassination of Tamir, your return to Abstergo Labs, and your entry into Acre with new abilities.

Walkthrough
  1. 1
    Assassinate Tamir: Head to the Assassin's Bureau via the rooftop entrance. Speak with the leader for a recap of gathered evidence regarding Tamir. Proceed to the target courtyard, eliminating rooftop archers first to aid in your escape. After a cutscene, you can attempt a stealthy low-profile assassination from behind or engage in a direct fight. If fighting, use blocks and combo kills, or gain a height advantage on a roof.
  2. 2
    Escape and Return: After the fight and a cutscene, the city will be on full alert. Evade soldiers and return to the bureau to finish the mission, which concludes Memory Block 2 and returns you to the labs.
  3. 3
    Abstergo Labs: Talk to Lucy for vague answers about your situation. Access the computer near the Animus to read Lucy's emails (details to be added later with a spoiler alert). After sleeping, Dr. Vidic will give a speech before you enter Memory Block 3 via the Animus.
  4. 4
    Memory Block 3 - New Abilities: Upon regaining abilities, you'll receive the Short Blade, a faster close-range weapon, and the Counter-Kill ability, which allows you to kill enemies during their attack. Practice these in the courtyard.
  5. 5
    Kingdom - English Control: All roads are now open. You can collect flags, kill Templars, and activate viewpoints. Newer areas are controlled by smarter, stronger English soldiers, but Counter-Kill should make them manageable.
  6. 6
    Enter Acre: Proceed to Acre and wait outside the gates. It's recommended to enter by saving citizens and using scholars for a safer, less confrontational entry, rather than rushing in.
  7. 7
    Acre City Exploration: Upon entering Acre, immediately save civilians from guards and activate all View Points to reveal more of the map, unlock investigation missions, and locate citizens for saving.
  8. 8
    Investigation Missions: Prioritize saving citizens, especially scholars near the Hospitalier fort, as they are crucial for later assassinations and escapes. There are six investigation missions available:
    • Eavesdrop: Located at the northern gate. Sit and listen to guards discuss guard rotations.
  9. 9
    Interrogation: In the southern area, find a target in a dark alley. Interrogate him about Garnier before killing him.
  10. 10
    Pickpocket: In the center of the map, pickpocket a man carrying a letter linking Garnier with Tamir and Talil.
  11. 11
    Informer (PC only): A timed mission to collect flags.
Tips
  • Prioritize taking out archers on rooftops before engaging Tamir.
  • Use the height advantage during combat if possible.
  • Entering Acre via scholars is safer and less likely to draw guard attention.
  • Activating all View Points early in Acre provides significant map and mission advantages.
  • Scholars are particularly useful for discreet movement and escapes within Acre.
  • Short Blade
  • Counter-Kill ability
  • Access to Acre and Memory Block 3

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