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Learn how to prepare for and complete Expeditions in ARC Raiders. Discover the requirements for building caravans and understand the rewards and buffs you can earn for future runs.

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Learn how to prepare for and complete Expeditions in ARC Raiders. Discover the requirements for building caravans and understand the rewards and buffs you can earn for future runs.

Hey there, Raider! So you're looking to get the most out of your expeditions and maybe even snag some sweet buffs for your next run? Let's talk about how these Expeditions work in ARC Raiders. Think of it as sending your Raider off on a one-way trip into the unknown beyond the Rust Belt, leaving behind a legacy for the next one. ## Expedition 2 This is all about constructing a caravan to send your Raider off on their grand adventure. The tunnels around Speranza are huge, and while most folks stick close to home, some Raiders, like you, are brave enough to explore what lies beyond. It's a perilous journey, but your Raider will carry all their gear with them. The big payoff? Your *next* Raider gets a special edge that lasts until the next Expedition sets off. You've got a solid 60 days to get your caravan built and loaded up. Once that's done, there's a 7-day window where your Raider can depart. It's super important to hit this departure window, or you'll miss out on those sweet buffs until the next cycle. So, keep an eye on your calendar and plan accordingly! Here's a breakdown of what you'll need to build that caravan: | Caravan Build | Description | Required Materials | | --- | --- | --- | | Foundation (1/6) | Building the base structure and frame of the caravan | - 150x [Metal Parts](https://arc-raiders.fandom.com/wiki/Metal_Parts "Metal Parts")
- 200x [Rubber Parts](https://arc-raiders.fandom.com/wiki/Rubber_Parts "Rubber Parts")
- 80x [ARC Alloy](https://arc-raiders.fandom.com/wiki/ARC_Alloy "ARC Alloy")
- 15x [Steel Spring](https://arc-raiders.fandom.com/wiki/Steel_Spring "Steel Spring") | | Core Systems (2/6) | Connecting wiring, ventilation, and essential power systems | - 35x [Durable Cloth](https://arc-raiders.fandom.com/wiki/Durable_Cloth "Durable Cloth")
- 30x [Wires](https://arc-raiders.fandom.com/wiki/Wires "Wires")
- 30x [Electrical Components](https://arc-raiders.fandom.com/wiki/Electrical_Components "Electrical Components")
- 5x [Cooling Fan](https://arc-raiders.fandom.com/wiki/Cooling_Fan "Cooling Fan") | | Framework (3/6) | Building walls and roof, installing core systems, and defining the interior layout | - 4x [Light Bulb](https://arc-raiders.fandom.com/wiki/Light_Bulb "Light Bulb")
- 30x [Battery](https://arc-raiders.fandom.com/wiki/Battery "Battery")
- 10x [Shredder Gyro](https://arc-raiders.fandom.com/wiki/Shredder_Gyro "Shredder Gyro")
- 1x [Exodus Modules](https://arc-raiders.fandom.com/wiki/Exodus_Modules "Exodus Modules") | | Outfitting (4/6) | Adding storage, workbenches, utilities, and personal touches | - 5x [Frequency Modulation Box](https://arc-raiders.fandom.com/wiki/Frequency_Modulation_Box "Frequency Modulation Box")
- 5x [Advanced Electrical Components](https://arc-raiders.fandom.com/wiki/Advanced_Electrical_Components "Advanced Electrical Components")
- 3x [Ion Sputter](https://arc-raiders.fandom.com/wiki/Ion_Sputter "Ion Sputter")
- 3x [Leaper Pulse Unit](https://arc-raiders.fandom.com/wiki/Leaper_Pulse_Unit "Leaper Pulse Unit") | | Load Stage (5/6) | Loading the caravan with vital supplies. Combat gear, survival equipment, provisions, and repair materials are needed to fully prepare for the Expedition | - 250k Coins worth of Combat Items
- 100k Coins worth of Survival Items
- 180k Coins worth of Provisions
- 300k Coins worth of Materials | | Departure (6/6) | Your caravan is stocked with the necessities and ready to depart on your Expedition. Once the departure window opens, you can choose to send your Raider beyond the borders of the Rust Belt forever. All items remaining in your Raider's stash will be contributed to the Expedition, and your next Raider can earn up to five skill points based on the total value of those items. | None (wait until the departure window) | ## Flickering Flames This is a bit of a festival event, all about the humble Candleberry Bush. Speranzans love to one-up each other, and they've turned this berry into quite the celebration! | Flickering Flames | Description | Required Materials | | --- | --- | --- | | Candlelight (1/5) | The namesake use for the candleberry, Speranzans boil the fruit into a thick wax that burns cleanly and fragrantly. | - 1x [Empty Wine Bottle](https://arc-raiders.fandom.com/wiki/Empty_Wine_Bottle "Empty Wine Bottle")
- 25x [Plastic Parts](https://arc-raiders.fandom.com/wiki/Plastic_Parts "Plastic Parts")
- 5x [Durable Cloth](https://arc-raiders.fandom.com/wiki/Durable_Cloth "Durable Cloth")
- 20x Candleberries | | Decorations (2/5) | Many Speranzans have become surprisingly adept at the art of bringing beauty and greenery into the home. | - 3x [Candle Holder](https://arc-raiders.fandom.com/wiki/Candle_Holder "Candle Holder")
- 3x [Light Bulb](https://arc-raiders.fandom.com/wiki/Light_Bulb "Light Bulb")
- 1x [Industrial Battery](https://arc-raiders.fandom.com/wiki/Industrial_Battery "Industrial Battery")
- 50x Candleberries | | Presents (3/5) | Crafty Speranzans have turned the candleberries into a wealth of gifts. These include perfumes and soaps, as well as gifts unrelated to the recipient's odors. | - 5x [Snap Blast Grenade](https://arc-raiders.fandom.com/wiki/Snap_Blast_Grenade "Snap Blast Grenade")
- 10x [Duct Tape](https://arc-raiders.fandom.com/wiki/Duct_Tape "Duct Tape")
- 1x [Film Reel](https://arc-raiders.fandom.com/wiki/Film_Reel "Film Reel")
- 60x Candleberries | | Beverages (4/5) | Candleberries can be crushed into refreshing juices, while the leaves and roots make for a tea that can drive out the toughest of colds. | - 2x [Coffee Pot](https://arc-raiders.fandom.com/wiki/Coffee_Pot "Coffee Pot")
- 10x [Fireball Burner](https://arc-raiders.fandom.com/wiki/Fireball_Burner "Fireball Burner")
- 2x [Water Filter](https://arc-raiders.fandom.com/wiki/Water_Filter "Water Filter")
- 60x Candleberries | | Meals (5/5) | Though candleberry leaves are bitter, simmering them in stew and soups adds a touch of earthiness that nostalgic Speranzans have grown to love. | - 7x [Mushroom](https://arc-raiders.fandom.com/wiki/Mushroom "Mushroom")
- 2x Frying Pan
- 2x [Music Album](https://arc-raiders.fandom.com/wiki/Music_Album "Music Album")
- 70x Candleberries | ## Expedition 1 This section is identical to Expedition 2, detailing the process of constructing a caravan for your Raider's journey beyond the Rust Belt. Remember the 60-day build window and the crucial 7-day departure window. Missing it means losing out on those valuable buffs for your next Raider! Just like Expedition 2, you'll need to gather specific materials for each stage of the caravan build. The requirements are the same: | Caravan Build | Description | Required Materials | | --- | --- | --- | | Foundation (1/6) | Building the base structure and frame of the caravan | - 150x [Metal Parts](https://arc-raiders.fandom.com/wiki/Metal_Parts "Metal Parts")
- 200x [Rubber Parts](https://arc-raiders.fandom.com/wiki/Rubber_Parts "Rubber Parts")
- 80x [ARC Alloy](https://arc-raiders.fandom.com/wiki/ARC_Alloy "ARC Alloy")
- 15x [Steel Spring](https://arc-raiders.fandom.com/wiki/Steel_Spring "Steel Spring") | | Core Systems (2/6) | Connecting wiring, ventilation, and essential power systems | - 35x [Durable Cloth](https://arc-raiders.fandom.com/wiki/Durable_Cloth "Durable Cloth")
- 30x [Wires](https://arc-raiders.fandom.com/wiki/Wires "Wires")
- 30x [Electrical Components](https://arc-raiders.fandom.com/wiki/Electrical_Components "Electrical Components")
- 5x [Cooling Fan](https://arc-raiders.fandom.com/wiki/Cooling_Fan "Cooling Fan") | | Framework (3/6) | Building walls and roof, installing core systems, and defining the interior layout | - 5x [Light Bulb](https://arc-raiders.fandom.com/wiki/Light_Bulb "Light Bulb")

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