Your ultimate guide to all Gadgets and Utility Items in ARC Raiders. Learn how to craft, buy, and use items like the Binoculars, Barricade Kit, and Photoelectric Cloak effectively.
Gadgets
Alright, let's talk about the tools of the trade in ARC Raiders – the gadgets and utility items. These can seriously change the game, whether you're trying to scout ahead, defend a position, or just cause a bit of chaos. Think of them as your trusty sidekicks!
Gadgets
Here's a rundown of the gadgets you'll find. Pay attention to the sell and buy prices, and especially the crafting recipes. Some of these are locked until you craft them, so keep an eye on that!
| Name | Description | Utility Info | Sell Price | Crafting Recipe | Buy Price | Recipe Locked | |
![]() | Binoculars | A basic pair of binoculars with two levels of magnification | Can be zoomed in twice Can ping through Binoculars | $640 | Utility Bench I - 8x Plastic Parts - 4x Rubber Parts | $640 | No |
![]() | Barricade Kit | A deployable cover that can block incoming damage until it breaks | 500 health Can be picked back up after deploying | $640 | $1920 (Apollo) | Yes | |
![]() | Door Blocker | A locking mechanism that can be placed on large metal doors to limit access | Can be used on any door without a Raider placed or naturally spawning blocker | $270 | Utility Bench I - 3x Metal Parts - 3x Rubber Parts | $810 (Apollo) | Yes |
![]() | Noisemaker | A deployable proximity sensor that sounds an alarm when enemy raiders are detected. | Trigger Radius: 8m Duration 4s | $640 | $1920 (Apollo) | ||
![]() | Photoelectric Cloak | A gadget that allows the user to conceal themselves from ARC | Must be held to be used Has a usage bar that slowly refills when not being used Does not make the Raider invisible, just non-existent to ARC Emits a loud beeping when being used | $5000 | Utility Bench III - 2x Advanced Mechanical Components - 4x Speaker Components | N/A | No |
![]() | Recorder | A playable recorder used to attract ARC's attention, and impress other Raiders. | Illumination Radius: 7m Duration 40s | $1000 | $3000 (Apollo) | No | |
![]() | Remote Raider Flare | A deployable device that when manually triggered, launches a Raider Distress Flare | Can be deployed then detonated remotely Shoots a flare identical to when a Raider is downed | $270 | Utility Bench I - 2x Chemicals - 4x Rubber Parts | $810 (Apollo) | No |
![]() | Snap Hook | A gadget that allows the user to scale structures and cover large distances | Has a range of 20 meters Has a usage bar that slowly refills when not being used Has 3 uses when fully charged | N/A | |||
![]() | Zipline | A deployable zipline that allows you to quickly move between two locations | Has a range of 60 meters line-of-sight is needed to deploy (excluding through smoke) | $1000 | Utility Bench I - 1x Rope - 1x Mechanical Components | $3000 (Apollo) | No |
![]() | Green Light Stick | A throwable chemical light that illuminates the area around it. | Illumination radius: 7m Duration: 40s | $150 | Utility Bench I - 3 Chemicals | $450 (Apollo) | Yes |
![]() | Blue Light Stick | A throwable chemical light that illuminates the area around it. | Illumination radius: 7m Duration: 40s | $150 | Utility Bench I - 3 Chemicals | $450 (Apollo) | Yes |
![]() | Red Light Stick | A throwable chemical light that illuminates the area around it. | Illumination radius: 7m Duration: 40s | $150 | Utility Bench I - 3 Chemicals | $450 (Apollo) | Yes |
![]() | Yellow Light Stick | A throwable chemical light that illuminates the area around it. | Illumination radius: 7m Duration: 40s | $150 | Utility Bench I - 3 Chemicals | $450 (Apollo) | Yes |
Notes
Just a heads-up, you can find most of these gadgets and utility items (except for ARC's own gear) in lootable containers out in the raids. Keep an eye out!
ARC-specific gadgets and grenades? Those usually drop from husks or destroyed ARC enemies. Good luck scavenging!
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