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Consumables & Boosts
ARC Raiders

Consumables & Boosts

Discover essential consumables and powerful boosts in ARC Raiders. Learn how to find, craft, and effectively use items to gain an edge in combat and survival.

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Consumables & Boosts

Discover essential consumables and powerful boosts in ARC Raiders. Learn how to find, craft, and effectively use items to gain an edge in combat and survival.

Consumables and boosts are vital for survival and success in ARC Raiders. These items can provide temporary buffs, heal damage, or offer tactical advantages. Understanding their uses and how to acquire them is key to overcoming the challenges the game presents.

  • Adrenaline Shot: Restores health and provides a temporary boost to movement speed.
  • Sterilized Bandage: A basic healing item that stops bleeding and restores a small amount of health.
  • Defibrillator: Revives a downed teammate, crucial for squad survival.
  • Light Shield: Provides a temporary shield that absorbs a limited amount of damage.
  • Surge Shield Recharger: Quickly replenishes your shield, allowing for sustained combat.
  • Vita Shot: A potent healing item that restores a significant portion of health.
  • Li'l Smoke Grenade: Creates a smoke screen, useful for repositioning or escaping combat.
  • Shrapnel Grenade: An explosive grenade that deals area-of-effect damage.
  • Barricade Kit: Deploys a temporary barricade, offering cover from enemy fire.
  • Binoculars: Allows for scouting and spotting enemies from a distance.
  • Raider Hatch Key: Used to unlock Raider Hatches, potentially granting access to valuable loot or shortcuts.
  • Trigger Nade Blueprint: Allows crafting of Trigger Grenades, which can be detonated remotely.
  • Lure Grenade Blueprint: Allows crafting of Lure Grenades, which attract enemy attention.
  • Door Blocker: Deploys a temporary blocker for doors, hindering enemy movement.
  • Photoelectric Cloak: Grants temporary invisibility, useful for stealth or evasion.
  • Tactical MK.1 / MK.3 (Healing): Specialized tactical gear that provides healing or other combat benefits.
  • Stitcher II: A medical tool that likely offers enhanced healing capabilities.
  • Rattler III: A weapon, possibly a sidearm or SMG, with improved stats.
  • Combat MK.1: A weapon, likely an assault rifle or similar, for general combat.
  • Arpeggio I: A weapon, potentially a sniper rifle or marksman rifle.
  • Extended Light Mag I: An attachment that increases the magazine size of light weapons.
  • Stable Stock I: An attachment that improves weapon stability.
  • Muzzle Brake II: An attachment that reduces weapon recoil.
  • Silencer II: An attachment that reduces weapon noise, aiding stealth.
  • Shotgun Choke II: An attachment for shotguns that tightens the pellet spread.
  • Compensator II: An attachment that reduces weapon recoil.
  • Angled Grip II: An attachment that improves weapon handling and aiming speed.
  • Vertical Grip II: An attachment that improves weapon stability and recoil control.
  • Light Shield: Provides a temporary shield that absorbs a limited amount of damage.
  • Medium Shield: A more robust shield than the Light Shield, offering greater protection.
  • Fireball Burner: A weapon or ability that deals fire damage over time.
  • ARC enemies: Various robotic or alien foes encountered in the game.
  • ARC Probe / ARC Courier: Specific types of ARC enemies that may drop valuable items or information.
  • Hornet / Snitch / Wasp: Specific types of ARC enemies with distinct behaviors and weaknesses.
  • Fireball / Hornet Driver / Snitch Scanner / Wasp Driver: Items or components related to specific ARC enemies, likely used for crafting or quests.
  • Field Depot: A location on the map where players can find resources or interact with objectives.
  • Supply Station: A location where players can deposit or retrieve items, or complete objectives.
  • Call Station: A device used to request supply drops.
  • Supply Drop: An airdropped cache of resources or equipment.
  • Locked Room / Water Treatment Control / Rocket Assembly / Space Travel Building: Specific locations within larger areas that may contain objectives or loot.
  • Observation deck / Comms terminal / Satellite dishes / Raider structure: Interactive elements or objectives found in the game world.
  • Raider Camp / South Swamp Outpost / Bilguun's Hideout / Container Storage: Specific points of interest where players can find loot or complete objectives.
  • Pharmacy / Hospital / Research & Administration building: Locations that may contain medical supplies or quest objectives.
  • Scrap Yard / Ridgeline / Olive Grove / church roof / Trapper's Glade / Victory Ridge / Jiangsu Warehouse / foreman's office / Control Tower A6 / Marano Station: Various named locations across the game's maps.
  • ESR Analyzer: A quest item needed for a specific mission.
  • First Wave Tape / First Wave Compass / First Wave Rations: Quest items related to a specific mission.
  • EMP trap: A hazardous environmental object that players must disable.
  • Traders: NPCs who offer quests and sell items.
  • Shani, Celeste, Tian Wen, Apollo, Lance: NPCs who provide quests and may offer specific services or items.

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