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Return 9: Come Home
Alan Wake 2: The Lake House

Return 9: Come Home

Learn how to escape the Mind Place and the Dark Place in Alan Wake 2: The Lake House, including finding the Clicker and manuscript pages.

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Learn how to escape the Mind Place and the Dark Place in Alan Wake 2: The Lake House, including finding the Clicker and manuscript pages.

Walkthrough
  1. 1
    In the Mind Place, interact with the Case Board. Saga will remark that her work is gone.
  2. 2
    Attempt to leave the Mind Place; you will receive a Mind Place key image to place on the Case Board.
  3. 3
    Place the Mind Place key clue on the Case Board. Two questions, "How Do I Leave?" and "You Failed Them", will appear.
  4. 4
    Go to the profiling table and open the profile of "Other Saga".
  5. 5
    Select the "Failed Them" topic, followed by the "Casey" and "Logan" topics.
  6. 6
    Return to the Case Board and place the three obtained clues against "You Failed Them".
  7. 7
    Examine the pile of Manuscripts, the TV, the Deer Head, and the messy tray next to the fireplace in the Mind Place for clues.
  8. 8
    Read the folder on the wine rack for more clues.
  9. 9
    Return to the profiling table and click on Casey's profile for another clue.
  10. 10
    Open the "Other Saga" profile and select the "Horror Story" topic.
  11. 11
    Return to the Case Board; you should have a total of eight clues to place. Place the "Logan is dead" clue multiple times.
  12. 12
    Leave the Case Board and examine drawings on the wall above a child's bed, newspaper clippings on the floor, a phone by the fireplace, a deer mask on a pillar, and cult symbols hanging from the ceiling for more clues.
  13. 13
    After placing the latest batch of clues, open the "Other Saga" profile again.
  14. 14
    Select "A Way Out", followed by "I Need A Way Out!".
  15. 15
    The lights will go out. Pick up the torch from the profiling table.
  16. 16
    Destroy a darkness node obscuring the photograph of Casey on the fireplace to unlock a clue.
  17. 17
    Clear the darkness obscuring the coffee mug on the profiling table for another clue.
  18. 18
    Go to the armchair in the corner and clear the darkness obscuring a card from Saga's mother for a third clue.
  19. 19
    Go to the bed and clear the darkness obscuring the charm bracelet for a fourth clue.
  20. 20
    Clear the darkness obscuring Saga's certificate of meritorious achievement above the manuscript desk for a fifth clue.
  21. 21
    Head to the sideboard and clear the darkness from the whisky bottles for a sixth clue.
  22. 22
    Return to the Case Board and place the clues that prove Saga is not a terrible mother, detective, and partner.
  23. 23
    Saga will realize her fears are preventing her from leaving. Open the "Other Saga" profile one last time.
  24. 24
    Select "I Am Leaving" to unlock a deduction. Place this against the "How Do I Leave?" question to mark the case as closed.
  25. 25
    The Mind Place will now function properly. To leave, walk out the door.
  26. 26
    You emerge in Caldera St. Plaza in the Dark Place with a ringing phone. Follow the sound to the phoneboxes in Ocean Avenue and answer it.
  27. 27
    The caller instructs you to go to the statue in the plaza and retrieve items from a shoebox.
  28. 28
    Follow the sound of humming up the street and around the edge of the plaza to find Tim Breaker sitting on a bench.
  29. 29
    Exhaust his conversation options. He will explain he was dragged to the Dark Place by Warlin Door and is unhelpful about finding Parliament Tower Plaza.
  30. 30
    Ask to see his manuscript page to receive the Door Traverses the Dark Place Manuscript Page (50/56).
  31. 31
    In the Mind Place, bring up the profile for Mr. Door and select the "Warlin Door" topic, followed by "Moving Through the Dark Place".
  32. 32
    Back in the Dark Place, enter the plaza and look for a green light above a door on the southern side.
  33. 33
    Grab supplies from the container next to the door and proceed through.
  34. 34
    Head down the stairs and through the door at the bottom to reach Parliament Tower Plaza station.
  35. 35
    Go down the platform and through the ticket barriers. Grab supplies from containers before heading up the steps back to the Dark Place.
  36. 36
    Make your way to the statue of Alan in the plaza and search the shoebox to find the Clicker and a Bullet of Light.
  37. 37
    After grabbing the items, enemies will attack. Deal with immediate threats and return to the ringing phone.
  38. 38
    The caller tells Saga that Alan doesn't have the ending and needs her help to finish the story.
  39. 39
    After the call, go to the light by the subway station entrance for safety from shadows.
  40. 40
    In the Mind Place, bring up Wake's profile and exhaust all available topics, noting more will appear as you progress.
  41. 41
    Saga and Wake will determine the ending must be faithful to the horror genre, based on story events, and require a price for a hero, but Saga insists Logan and Casey must survive.
  42. 42
    Back in the Dark Place, head down the steps into the subway station.
  43. 43
    Proceed along the platform and, after dealing with any Hostile Shadows, go back through the door you entered earlier.
  44. 44
    Head up the stairs and through the door at the top to return to Caldera St. Plaza.
  45. 45
    Tor and Odin will be by the fountain; you can now chat with them.
  46. 46
    Make your way to the fountain, and Saga will be transported to the Writer's Room, unlocking the End of the Road trophy.
  47. 47
    Alan will announce he has written the ending and reach for the Clicker, but Saga insists she must be the one to use it.
Tips
  • In the Mind Place, Saga's fears manifest as obstacles. Addressing them on the Case Board is key to progressing.
  • The Door Traverses the Dark Place manuscript page provides a crucial clue for navigating the Dark Place.
  • The Clicker is a powerful item found in the Dark Place, essential for the story's conclusion.
  • Pay attention to the dialogue in the Mind Place with Wake's profile, as it reveals how the ending needs to be structured.
  • The light sources in the Dark Place offer protection from shadows.

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