Learn how to counter the terrifying Wraith in Captain Blood. Discover its stats, immunities, and the specific units and spells needed to defeat it.
Stats / Weaknesses:
- Location: Crypt
- Mana Cost: 35
- Research Cost: 4650 experience
- Attack: 3
- Range: 1
- Defense: 1
- Move: 2
- Hit Points: 20
- Immune to: Most attacks, Boar Burger and Healing Salve items, 'Fear' and 'Heal' spells.
- Vulnerable to: Clerics, Furies, Paladins, Wizards, Wyrm's 'Flame' spell.
- Movement: Free in all terrain except chasms, high foliage, and obstructions.
Abilities:
- Fear (10 mana): Forces enemy creatures within 5 matrices to flee for a short duration.
Strategy:
- Wraiths are a major threat, especially if you lack the specific units to counter them.
- If facing Wraiths without a Temple, Runestone, or Barracks (for Paladins), consider destroying your current mystical site and building one of these.
- Be cautious when destroying mystical sites near a Wraith, as an enemy might position their Wraith on the foundation, preventing construction.
- Always be aware of players with Crypts and prepare answers for Wraiths.
- Their low base statistics are a weakness, but only if you have the correct units to exploit it.
- Wraiths are a poor choice against an enemy with a Temple-based army.
- The high cost of Wraiths can force an opponent into a specific play style, which can be exploited.
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