Learn the stats, abilities, and weaknesses of the powerful Guardian in Captain Blood. Discover strategies to overcome this terrifying foe.
Alright, let's talk about the Guardian. This thing is a serious threat, a big bronze brute that shows up in the campaign controlled by the enemy. The bad news? You can't actually build or control them yourself. The good news? We can figure out how to deal with them when they pop up.
Stats / Weaknesses:
- Attack: 8
- Range: 3
- Defense: 6
- Move: 2
- Hit Points: 50
- Special Attributes: Partial protection from all attacks, immune to Berserker Brew, Boar Burger, and Healing Salve. Immune to all spells except 'Repair'. Immune to flame spout terrain and damage from tiles ignited by 'Flame' or 'Archflame'.
Phases:
- Archflame: The Guardian can cast 'Archflame', which is like a super-powered 'Flame' spell. It ignites an area with divine fire and can even hurt units that are normally immune to flame. Watch out, because this spell also ignites the ground under your units, dealing damage.
Strategy:
- The Guardian is incredibly tough, only taking 1 damage from most attacks, except from Wizards. They hit super hard, especially with their 'Archflame' spell that can wreck your army.
- Your best bet for taking one down is to throw units at it, but you absolutely need to back them up with Wizards. Trying to fight it with anything else will take way too long and probably cost you more units than you can afford.
- Be super careful about accidentally spawning a Guardian. This can happen if you mess with the 'rapid attack' mechanic, like if the timing on 'Heal' spells is just right while the caster is fighting, or if you switch targets too quickly with multiple units selected. If one pops up unexpectedly, it can totally ruin your game and put you on the defensive. You're going to lose a lot of units dealing with this guy, so be prepared!
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