Learn how to effectively use the Wizard unit in Captain Blood. Discover its stats, strengths, weaknesses, and strategic advantages against all enemy types.
Stats / Weaknesses:
- Mana Cost: 20
- Research: Available from start
- Attack: 2
- Range: 2
- Defense: 2
- Move: 3
- Hit Points: 25
- Special Attributes: Always does full damage, ignoring target's defense. Immune to Storm Bracers.
- Counters: Rangers and Goblins (due to their superior range), Warriors, Zombies, and other strong melee units if they close the gap.
Summary:
Wizards are a consistently useful unit in Captain Blood. Their unique ability to bypass enemy defenses ensures they always deal their full damage, making them effective against any unit, including Wraiths, Guardians, and Juggernauts. They excel when positioned behind durable melee units like the Stone Golem, providing safe damage output from the back lines. While their own defense is low and hit points are average, their range allows them to stay out of direct combat. However, units like Rangers and Goblins can out-range them, forcing them to reposition. If melee units manage to engage them, Wizards are vulnerable. To maximize their effectiveness, keep Wizards protected and out of enemy range.
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