Explore Captain Blood's Player Unit List. Discover statistics, abilities, and effective usage strategies for every controllable unit and creature in the game, categorized by mystical site.
This section outlines every player-controlled unit and creature in Captain Blood, detailing their statistics, abilities, and effective usage. Units are broken down by the mystical site where they can be created.
A sample unit information chart includes:
- Unit Name
- Site: Where to create the unit (by transforming a Basal Golem at the specified site).
- Mana Cost: Mana required to summon.
- Research: Experience points required to research.
- Attack, Range, Defense, Move, Hit Points: See "statistics explained".
- Spell / Ability: Name and description of the unit's ability.
- Special Attributes: Passive bonuses.
- Summary: Detailed information on how to use the unit effectively.
Bloodforge / Basal Golem Units
The Bloodforge is an indestructible starting tile used to create Basal Golems, which can exist as Basal Golem, Obelisk, and Metapod. It does not count as a structure for "destroy all structures" objectives.
- Basal Golem
- Obelisk
- Metapod
Arbor Lodge Units
Units from the Arbor Lodge are typically agile and versatile but lack raw power. They can be useful in specific situations.
- Druid
- Ranger
- Griffin
- Nymph
Barracks Units
Barracks units are generally hardy and combat-focused. Warriors are strong early-game units, and Paladins offer powerful heals later on. Rangers provide good support.
- Warrior
- Ranger
- Paladin
- Goblin (Harvest of Horrors levels only)
Crypt Units
The Crypt offers a mix of power and utility, with potent and cheap units. While advanced units may not be as powerful in the late game, units like the Wraith can be overwhelming if the enemy lacks specific counters.
- Zombie
- Gargoyle (Not available in Harvest of Horrors levels)
- Harpy (Harvest of Horrors levels only)
- Ghoul
- Wraith
Runestone Units
The Runestone produces a potent array of units, including the tanky Stone Golem and the Wizard, which deals guaranteed damage. It also offers a flying unit with a powerful offensive spell. A drawback is the slow speed of most units and the Gnomes' reliance on Stone Golems.
- Wizard
- Gnome
- Stone Golem
- Wyrm
Temple Units
The Temple is effective against Crypt units and can produce support units. Its Fury units are powerful but nuanced, and other units can be slow without expensive research and production costs.
- Cleric
- Fury
- Paladin
- Enchanter (Harvest of Horrors levels only)
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