Learn how to effectively use the Fury unit in Captain Blood. Discover its stats, special attributes, strengths, weaknesses, and strategies for taking down priority targets.
Stats / Weaknesses:
- Site: Temple
- Mana Cost: 25
- Research: 1125 experience
- Attack: 6
- Range: 1
- Defense: 3
- Move: 4
- Hit Points: 40
- Gradually loses life.
- Once ordered to attack a target, you are no longer able to issue orders to the Fury or change the target.
- If the target of the Fury dies while the Fury is still alive, the Fury reverts into a Basal Golem.
- Immune to Berserker Brew, Boar Burger, and Healing Salve items.
- Immune to all spells except "Steal" and "Flame".
- Immune to all attacks except by a creature targeted by the Fury.
- Free movement in all terrain (flying).
- Unable to pass through other units.
Strategy:
- Furies are exceptional for killing priority targets in heavily defended situations due to their immunities.
- They are great for chasing down harassers, hard-to-reach enemies, enemies carrying valuable items, or units using disruptive spells like Nymphs or Wraiths.
- They can also be used to take down powerful neutral units guarding choke points without being vulnerable to distractions.
- To counter a Fury, surround its target with other units; the Fury will be unable to pass through and will eventually die from its life drain.
- Note: The in-game encyclopedia's claim that Furies are only damaged by other Furies and their target is false. A Fury can only be damaged by another Fury if both are ordered to attack each other.
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