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Tanimura: Turtle Shell
Yakuza 4

Tanimura: Turtle Shell

Learn about Tanimura's unique abilities in Yakuza 4, including Arm Grab, Parry, and various Soul, Tech, Body, and Heat skills. Master his defensive and offensive techniques.

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Learn about Tanimura's unique abilities in Yakuza 4, including Arm Grab, Parry, and various Soul, Tech, Body, and Heat skills. Master his defensive and offensive techniques.

Tanimura is a technical character in Yakuza 4, excelling in grabs, throws, and defensive maneuvers. He possesses two unique innate techniques: Arm Grab and Parry.

Arm Grab: After grabbing an enemy, press Circle again to put them in an arm hold. A third Circle press will throw the enemy.

Parry: Tanimura can block, and a brief glow indicates an active parry. If an enemy attacks during this glow, Tanimura will toss them behind him, leaving them vulnerable.

Below is a detailed breakdown of Tanimura's unlockable abilities, categorized by Soul, Tech, Body, and Heat, along with their Orb cost, prerequisites, and effects:

AbilityOrbsRequiredEffect
Soul
White Tiger Spirit1Taunt enemies to increase the Heat Gauge
Phoenix Spirit2PriorWhen at critical health, the Heat Gauge will fill automatically.
Tortoise Spirit3PriorBlocking charges the Heat Gauge.
Azure Dragon Spirit4PriorCannot be KO'd when in Heat Mode.
Golden Dragon Spirit2White Tiger SpiritHold down R2 to charge Heat up manually. Must be relatively close to enemies.
Bodhisattva Spirit3Level 10Stand still to replenish lost health.
Demon Spirit3Level 12
Golden Dragon Spirit
Successfully Parrying will generate Heat.
Tech
Quickstep Strike2Press Triangle while Quickstepping. Attack varies by direction.
Dropkick1Press Triangle while running for a flying kick.
Arm Lock2After an Arm Grab, tap Square to lock the enemy and cause damage.
Rising Kick1Press Square while on the ground to attack while getting up.
Increase Rush Combo4Add a fifth attack to the Rush Combo.
Combo Speed Boost3Boosts the speed of your Rush Combo attacks.
Body
Knockdown Evasion1Press X while falling to quickly get to your feet.
Re-Guard1Press L1 after guard break to swiftly re-guard.
Double Evasion2Quickstep a second time to roll. Cannot Quickstep Strike out of the roll.
Quick Stand1Mash X after being knocked down to get up faster.
Enhanced Quicksteps2Quicksteps become more effective at avoiding damage.
Enhanced Grabs2Increases the attack power of attacks done from grabs.
Enhanced Throw Impact2After throwing, enemies stay down longer.
Enhanced Parry3Increases the active time for a Parry.
Heat
Essence of Finishing1Heat Action: Stand near a fallen enemy and press Triangle in Heat Mode.
Essence of Arresting3PriorHeat Action: Stand near an enemy writhing on the ground, press Triangle in Heat Mode, then hit the button prompt.
Essence of Combos4Heat Action: Press Triangle after a Finishing Blow. Varies by Finishing Blow.
Breezy Arrest2Essence of ArrestingReduces the difficulty of the prompt for Essence of Arresting.
Essence of Armbarring2Heat Action: Press Triangle just as an enemy is about to get to their feet.

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