Explore Saejima's unique abilities in Yakuza 4 Remastered, including his Charging Finish, powerful combos, and essential upgrades like Combo Speed Boost and Double Charging Finish.
Saejima is the power character in Yakuza 4, serving as the antithesis to Akiyama. He excels in raw power and damage output, though he is slower in combat. While Akiyama can evade and dance around enemies, Saejima is built to tank damage and retaliate with devastating force.
Saejima's signature innate ability is the Charging Finish. At the end of a Rush Combo, holding Triangle allows him to charge up and unleash a significantly more powerful blow than a standard attack. Further abilities can be unlocked to enhance this devastating move.
It's worth noting that while most characters have a four-hit Rush Combo, Saejima's is limited to three hits.
Unlike other characters, Saejima's progression offers less freedom early on. To maximize effectiveness, it is highly recommended to prioritize unlocking Combo Speed Boost and the Double/Triple Charging Finishes as early as possible. The ability to deal damage quickly and with great force will be invaluable during the initial stages of his story.
Saejima's Abilities
| Category | Ability | Orbs | Required | Effect |
|---|---|---|---|---|
| Soul | White Tiger Spirit | 1 | Taunt enemies to increase the Heat Gauge. | |
| Soul | Phoenix Spirit | 2 | Prior | When at critical health, the Heat Gauge will fill automatically. |
| Soul | Tortoise Spirit | 3 | Prior | Blocking charges the Heat Gauge. |
| Soul | Azure Dragon Spirit | 4 | Prior | Cannot be KO'd when in Heat Mode. |
| Soul | Stability | 1 | While in Heat Mode, more difficult to be knocked down by enemies. | |
| Soul | True Stability | 2 | Prior | Become more difficult to knock down in Heat Mode. |
| Soul | Herculean Spirit | 4 | True Stability Tortoise Spirit Level 15 | Far less of a chance to stagger when being attacked in Heat Mode. |
| Soul | Golden Dragon Spirit | 2 | White Tiger Spirit | Hold down R2 to charge Heat up manually. Must be relatively close to enemies for this to work. |
| Soul | Golden Dragon Spirit Essence | 2 | Golden Dragon Spirit | After holding down R2 to charge for a few seconds, release and you'll get a big boost to your Heat. |
| Soul | Dragon God Defense | 2 | True Stability Tortoise Spirit | If in Heat Mode, Saejima can block blades with his bare hands holding L1. |
| Tech | Dashing Tackle | 1 | Press Triangle while running to tackle. | |
| Tech | Charging Tackle | 2 | Dashing Tackle | Hold Triangle while running and you'll grab an enemy and fling them down. |
| Tech | Double Charging Finish | 4 | Can add a second blow after a Charging Finish with Triangle. | |
| Tech | Triple Charging Finish | 2 | Prior | Can add a third blow after a Square X3 Rush Combo Charging Finish. |
| Tech | Down Grab | 1 | While an enemy is on the ground, press Circle to grab them by the legs or stand them up by grabbing their head. | |
| Tech | Charging Knee | 2 | Grab an enemy, then hold down Triangle and release. Can be used with Double/Triple Charging Finish. | |
| Tech | Knock Back | 2 | Block and press Triangle when attacked to push enemies away. | |
| Tech | Combo Speed Boost | 3 | Boosts the speed of your Rush Combo attacks. | |
| Body | Re-Guard | 1 | Press L1 after your guard is broken to swiftly re-guard. | |
| Body | Quick Stand | 1 | After being knocked down, mashing X will get you to your feet faster. | |
| Body | Enhanced Evasion | 1 | Quicksteps become more effective at avoiding damage. | |
| Body | Enhanced Throw | 1 | Enemies who fight you to throw them will take less mashing of Circle. | |
| Body | Might Grab | 1 | Prior | You'll be able to throw enemies of any size. |
| Body | Enhanced Escapes | 1 | Mash X while being grabbed to escape faster. | |
| Heat | Essence of Finishing | 1 | Heat Action: Stand near a fallen enemy and press Triangle in Heat Mode. | |
| Heat | Essence of Swinging | 2 | Down Grab | Heat Action: Grab a fallen enemy by the legs, then press Triangle in various situations. |
| Heat | Essence of Might | 2 | Heat Action: Multiple Heat Actions become available when health is low and flashing. | |
| Heat | Essence of Head Bashing | 2 | Prior | Heat Action: While health is flashing, grab an enemy and press Triangle near another enemy. |
| Heat | Essence of Mounting | 2 | Essence of Finishing | Heat Action: While health is flashing, stand near a fallen enemy and press Triangle in Heat Mode. |
| Heat | Essence of Slamming | 2 | Essence of Might | Heat Action: Grab an enemy, move near a fallen enemy, and press Triangle in Heat Mode. |
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