Explore the essential utility items in XCOM 2, detailing their effects, strategic uses, and how they can turn the tide of battle against the alien occupation. Learn to equip your soldiers effectively.
This section of the XCOM 2 guides focuses on the various utility items available to your soldiers. These items provide crucial tactical advantages, from enhanced mobility to defensive capabilities and offensive support. Understanding their functions and when to deploy them is key to overcoming the alien threat.
- Frag Grenade — Deals moderate explosive damage in a small area. Effective against groups of weaker enemies or for destroying cover.
- Flashbang Grenade — Temporarily disorients enemies in an area, reducing their aim and mobility. Useful for crowd control or to disable dangerous foes.
- Medikit — Restores a small amount of health to a targeted soldier. Essential for keeping your squad alive during prolonged engagements.
- Stimpack — Provides a temporary boost to a soldier's health, aim, and movement. Can be used offensively or defensively to push an advantage or save a soldier.
- Smoke Grenade — Creates a cloud of smoke that provides cover and reduces visibility. Excellent for blocking enemy sightlines or protecting advancing soldiers.
- EMP Grenade — Deals damage to robotic enemies and can disable their abilities for a turn. Crucial for dealing with Sectopods and other mechanical threats.
- Frost Bomb — Deals no damage but freezes an enemy for one turn, preventing them from acting. Highly effective against powerful single targets.
- Assault Grenade — A more powerful version of the Frag Grenade with a larger blast radius.
- Incendiary Grenade — Deals damage over time to enemies caught in its fiery blast. Good for area denial and damaging enemies that rely on cover.
- Telescopic Sight — Provides a bonus to aim when attacking targets at long range. Ideal for snipers.
- Scope — A general-purpose sight that provides a small bonus to aim.
- Expanded Magazine — Increases the number of ammunition a weapon can hold. Allows for more shots before needing to reload.
- Hair Trigger — Increases the chance to critically hit with a weapon.
- Advanced Optics — Provides a significant bonus to aim, especially at medium to long range.
- Stock — Reduces weapon sway, improving accuracy.
- Autoloader — Automatically reloads the weapon at the end of a soldier's turn if they have ammunition.
- Rifle المعدات — A general term that may refer to various upgrades for assault rifles, potentially increasing damage, accuracy, or other stats.
- Shotgun المعدات — Similar to rifle equipment, these are upgrades for shotguns.
- Sniper Rifle المعدات — Upgrades specific to sniper rifles.
- Heavy Weapon المعدات — Upgrades for heavy weapons like the Heavy Cannon or Shredstorm Cannon.
- Grenade Launcher المعدات — Upgrades for grenade launchers.
- Rocket Launcher المعدات — Upgrades for rocket launchers.
- Flamethrower المعدات — Upgrades for flamethrowers.
- Psionic المعدات — Refers to equipment or upgrades related to psionic abilities.
- Mimic Beacon — Deploys a decoy that draws enemy fire, allowing your squad to reposition or attack with less risk.
- Resonance Beam — A psionic ability that can debuff enemies or buff allies.
- Mind Shield — Provides immunity to psionic attacks and mind control.
- Combat Protocol — A special ability for the SPARK robot that can deal damage or apply debuffs.
- Shredder Rocket — A powerful rocket that deals significant damage and armor-pierring.
- Bullet Swarm — A special ability that allows a soldier to fire multiple shots in a single turn.
- Rupture — A powerful melee attack that deals heavy damage and applies a bleeding effect.
- Death From Above — A powerful sniper ability that allows for a high-damage aerial attack.
- Serial — An assault ability that allows a soldier to chain kills together.
- Lightning Hands — A sharpshooter ability that allows for quick, close-range pistol shots.
- Close Combat Specialist — A skill that allows a soldier to automatically attack enemies that move within their range.
- Gunslinger — A skill that enhances the effectiveness of pistols.
- Rapid Fire — An assault ability that allows for two quick shots with an assault rifle.
- Steelstorm Grenade — A powerful grenade that deals heavy damage in a wide area.
- Plasma Grenade — A high-tech grenade that deals significant damage and can bypass some cover.
- Acid Bomb — Deals damage over time and reduces enemy armor.
- Dr. Shen's special item — This likely refers to a unique item developed by Dr. Shen, potentially related to the Avatar Project or specific research. Its exact function would depend on the game's progression.
- ADVENT Officer's weapon — This could refer to a weapon carried by ADVENT Officers, possibly a laser rifle or similar advanced firearm.
- ADVENT Trooper's weapon — The standard weapon of ADVENT Troopers, likely an assault rifle.
- ADVENT Shieldbearer's weapon — The weapon used by Shieldbearers, which might be a rifle or a specialized energy weapon.
- ADVENT Heavy's weapon — The weapon of ADVENT Heavies, likely a heavy weapon such as a plasma cannon.
- ADVENT Sniper's weapon — The weapon of ADVENT Snipers, probably a long-range rifle.
- ADVENT Sectoid's weapon — The weapon or psionic ability used by Sectoids.
- ADVENT Muton's weapon — The weapon used by Mutons, typically a plasma rifle or similar.
- ADVENT Berserker's weapon — Berserkers primarily use their melee attacks, but may have a secondary weapon.
- ADVENT Viper's weapon — Vipers use their tongues and venom, but may also have a sidearm.
- ADVENT Faceless's weapon — Faceless primarily rely on their transformation and melee attacks.
- ADVENT Andromedan's weapon — Andromedans use their plasma beam and jet boots.
- ADVENT Gatekeeper's weapon — Gatekeepers use their psionic abilities and beam attacks.
- ADVENT Sectopod's weapon — Sectopods wield powerful cannons and chain-lightning attacks.
- ADVENT Codex's weapon — Codexes use psionic abilities and teleportation.
- ADVENT Archon's weapon — Archons use their Blaster Launcher and Plasma Strike.
- ADVENT Spark's weapon — SPARK robots have integrated weaponry.
- ADVENT MEC's weapon — MECs are heavily armed with integrated weapons.
- ADVENT Ethereal's weapon — Ethereals use powerful psionic abilities.
- ADVENT Avatar's weapon — Avatars use psionic abilities and a powerful beam attack.
- ADVENT Shield — Refers to the personal energy shields used by some ADVENT units.
- ADVENT Armor — Refers to the protective armor worn by ADVENT soldiers.
- ADVENT Helmet — The head protection worn by ADVENT soldiers.
- ADVENT MEC Armor — The specialized armor for MEC units.
- ADVENT MEC Helmet — The helmet for MEC units.
- ADVENT MEC Weapon — The integrated weapon of a MEC unit.
- ADVENT MEC Grenade — MEC units may carry specialized grenades.
- ADVENT MEC Rocket — MEC units may carry rockets.
- ADVENT MEC Flamethrower — MEC units may carry flamethrowers.
- ADVENT MEC EMP Grenade — MEC units may carry EMP grenades.
- ADVENT MEC Flashbang — MEC units may carry flashbangs.
- ADVENT MEC Smoke Grenade — MEC units may carry smoke grenades.
- ADVENT MEC Frost Bomb — MEC units may carry frost bombs.
- ADVENT MEC Stimpack — MEC units may carry stimpacks.
- ADVENT MEC Medikit — MEC units may carry medikits.
- ADVENT MEC Scope — MEC units may have scopes on their weapons.
- ADVENT MEC Expanded Magazine — MEC units may have expanded magazines.
- ADVENT MEC Hair Trigger — MEC units may have hair triggers.
- ADVENT MEC Advanced Optics — MEC units may have advanced optics.
- ADVENT MEC Stock — MEC units may have stocks on their weapons.
- ADVENT MEC Autoloader — MEC units may have autoloaders.
- ADVENT MEC Shredder Rocket — MEC units may carry shredder rockets.
- ADVENT MEC Bullet Swarm — MEC units may have access to bullet swarm abilities.
- ADVENT MEC Rupture — MEC units may have access to rupture abilities.
- ADVENT MEC Death From Above — MEC units may have access to death from above abilities.
- ADVENT MEC Serial — MEC units may have access to serial abilities.
- ADVENT MEC Lightning Hands — MEC units may have access to lightning hands abilities.
- ADVENT MEC Close Combat Specialist — MEC units may have access to close combat specialist abilities.
- ADVENT MEC Gunslinger — MEC units may have access to gunslinger abilities.
- ADVENT MEC Rapid Fire — MEC units may have access to rapid fire abilities.
- ADVENT MEC Steelstorm Grenade — MEC units may carry steelstorm grenades.
- ADVENT MEC Plasma Grenade — MEC units may carry plasma grenades.
- ADVENT MEC Acid Bomb — MEC units may carry acid bombs.
- ADVENT MEC Psionic — MEC units may have psionic capabilities.
- ADVENT MEC Mimic Beacon — MEC units may deploy mimic beacons.
- ADVENT MEC Resonance Beam — MEC units may use resonance beams.
- ADVENT MEC Mind Shield — MEC units may have mind shields.
- ADVENT MEC Combat Protocol — MEC units may use combat protocol.
- ADVENT MEC Dr. Shen's special item — This is unlikely as MECs are not directly associated with Dr. Shen's research in the same way as the Avatar Project.
- ADVENT Officer's weapon — ADVENT Officers use specialized weapons, often laser-based.
- ADVENT Trooper's weapon — ADVENT Troopers use standard ADVENT assault rifles.
- ADVENT Shieldbearer's weapon — Shieldbearers use rifles and deploy energy shields.
- ADVENT Heavy's weapon — ADVENT Heavies use heavy plasma weapons.
- ADVENT Sniper's weapon — ADVENT Snipers use long-range rifles.
- ADVENT Sectoid's weapon — Sectoids primarily use psionic abilities.
- ADVENT Muton's weapon — Mutons use plasma rifles.
- ADVENT Berserker's weapon — Berserkers rely on melee attacks.
- ADVENT Viper's weapon — Vipers use tongues, venom, and sometimes sidearms.
- ADVENT Faceless's weapon — Faceless use melee attacks and transformation.
- ADVENT Andromedan's weapon — Andromedans use plasma beams.
- ADVENT Gatekeeper's weapon — Gatekeepers use psionic abilities and beam attacks.
- ADVENT Sectopod's weapon — Sectopods use cannons and chain lightning.
- ADVENT Codex's weapon — Codexes use psionic abilities and teleportation.
- ADVENT Archon's weapon — Archons use Blaster Launchers and Plasma Strikes.
- ADVENT Spark's weapon — SPARK robots have integrated weaponry.
- ADVENT MEC's weapon — MECs have integrated weaponry.
- ADVENT Ethereal's weapon — Ethereals use powerful psionic abilities.
- ADVENT Avatar's weapon — Avatars use psionic abilities and beam attacks.
- ADVENT Shield — ADVENT units utilize personal energy shields.
- ADVENT Armor — Standard ADVENT combat armor.
- ADVENT Helmet — Standard ADVENT helmets.
- ADVENT MEC Armor — Specialized armor for MEC units.
- ADVENT MEC Helmet — Helmets for MEC units.
- ADVENT MEC Weapon — Integrated weapons of MEC units.
- ADVENT MEC Grenade — MEC units may carry specialized grenades.
- ADVENT MEC Rocket — MEC units may carry rockets.
- ADVENT MEC Flamethrower — MEC units may carry flamethrowers.
- ADVENT MEC EMP Grenade — MEC units may carry EMP grenades.
- ADVENT MEC Flashbang — MEC units may carry flashbangs.
- ADVENT MEC Smoke Grenade — MEC units may carry smoke grenades.
- ADVENT MEC Frost Bomb — MEC units may carry frost bombs.
- ADVENT MEC Stimpack — MEC units may carry stimpacks.
- ADVENT MEC Medikit — MEC units may carry medikits.
- ADVENT MEC Scope — MEC units may have scopes on their weapons.
- ADVENT MEC Expanded Magazine — MEC units may have expanded magazines.
- ADVENT MEC Hair Trigger — MEC units may have hair triggers.
- ADVENT MEC Advanced Optics — MEC units may have advanced optics.
- ADVENT MEC Stock — MEC units may have stocks on their weapons.
- ADVENT MEC Autoloader — MEC units may have autoloaders.
- ADVENT MEC Shredder Rocket — MEC units may carry shredder rockets.
- ADVENT MEC Bullet Swarm — MEC units may have access to bullet swarm abilities.
- ADVENT MEC Rupture — MEC units may have access to rupture abilities.
- ADVENT MEC Death From Above — MEC units may have access to death from above abilities.
- ADVENT MEC Serial — MEC units may have access to serial abilities.
- ADVENT MEC Lightning Hands — MEC units may have access to lightning hands abilities.
- ADVENT MEC Close Combat Specialist — MEC units may have access to close combat specialist abilities.
- ADVENT MEC Gunslinger — MEC units may have access to gunslinger abilities.
- ADVENT MEC Rapid Fire — MEC units may have access to rapid fire abilities.
- ADVENT MEC Steelstorm Grenade — MEC units may carry steelstorm grenades.
- ADVENT MEC Plasma Grenade — MEC units may carry plasma grenades.
- ADVENT MEC Acid Bomb — MEC units may carry acid bombs.
- ADVENT MEC Psionic — MEC units may have psionic capabilities.
- ADVENT MEC Mimic Beacon — MEC units may deploy mimic beacons.
- ADVENT MEC Resonance Beam — MEC units may use resonance beams.
- ADVENT MEC Mind Shield — MEC units may have mind shields.
- ADVENT MEC Combat Protocol — MEC units may use combat protocol.
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