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Part 63
Virtua Fighter 5 Ultimate Showdown

Part 63

Dive into Part 63 of our Virtua Fighter 5 Ultimate Showdown guide to master Lion's Tourou-Ken fighting style. Learn his backstory, stats, and a comprehensive breakdown of his move set.

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Dive into Part 63 of our Virtua Fighter 5 Ultimate Showdown guide to master Lion's Tourou-Ken fighting style. Learn his backstory, stats, and a comprehensive breakdown of his move set.

Alright, let's get into Part 63 of our Virtua Fighter 5 Ultimate Showdown guide. This time, we're focusing on Lion, a character with a really interesting backstory and a unique fighting style. If you've been looking to add him to your roster or just want to understand him better, you're in the right place. We'll cover his history, his stats, and most importantly, break down his move set so you can start practicing in Dojo mode.

Backstory:

So, Lion's story is pretty intriguing. After the Fourth World Fighting Tournament, he went home, feeling pretty good about his performance even though he didn't win. His dad was proud, and things seemed normal. But then, Lion found some documents that hinted his father's company was involved with J6. This really got to him, and he threw himself into training, trying to push those suspicions aside. Just when he couldn't keep it in anymore, an invitation for the Fifth World Fighting Tournament arrived. The timing felt a bit off to Lion, so he decided to enter, partly to figure out his father's connection to J6.

Stats:

  • Nationality: French
  • Birthday: 12/24/1979
  • Hobby: Skateboarding
  • Height: 180 cm (5'11)
  • Weight: 79 kg (175 lbs)
  • Measurements: 90/84/88
  • Blood Type: AB
  • Occupation: Student
  • Fighting Style: Tourou-Ken
  • Voice Actor: N/A
  • First Game: Virtua Fighter 2

Move Set:

Now, let's get down to business and learn how to actually use Lion! Don't forget, the Dojo is your best friend here. You can go into Command Training anytime to really nail these moves. It's the best way to get a feel for the timing and execution.

Legend:

  • P = Punch
  • K = Kick
  • G = Guard
  • => = Forward
  • <= = Back
  • Arr = Forward/Down
  • / = Backward/Down
  • ^ = Up
  • | = Down
  • Hold = Hold a direction and/or button for at least one second before proceeding
  • HCF = Half Circle Forward (start from Back)
  • HCB = Half Circle Back (start from Forward)
  • UF = Up/Forward
  • UB = Up/Back

Normal Moves:

  • Tousui — P
  • Koushu Rensui — P, P
  • Renkan Senshou — P, P, P
  • Rensui Hachihon — P, P, <=, P
  • Rensui Hachihon~Tourou Soufu — P, P, <=, P, P+K+G
  • Rensui Mabanshu — P, P, | (or ^), P
  • Rensui Mabanshu~Honshin — P, P, | (or ^), P, G
  • Rensui Mabanshu~Haishin — P, P, | (or ^), P, <=
  • Rensui Soushu — P, P, |, P+K
  • Rensuitai — P, K
  • Rensuitai Shumen — P, K, P
  • Rensuitai~Kanpo — P, K, P+K+G
  • Banchu — =>, P
  • Banchu Renkanshu — =>, P, P
  • Senshippo — =>, =>, P
  • In'you — <=, P
  • Ni In'you — <=, P, P
  • Ni In'you~Tourou Soufu — <=, P, P, P+K+G
  • Senshou Haiten — <=, <=, P
  • Shinpo Tourou Soushu — <=, Arr, P
  • Katousui — |, P
  • Shippo Shousenshu — Hold |, =>, P
  • Soukoushu — Hold |, Arr, P
  • Rensou Koushu — Hold |, Arr, P, P
  • Ryusei Koushugeki (deflect) — |, /, <=, P
  • Sen'inshou — Arr, P
  • Rakugekishou — Arr, P, P
  • Tougekisui — /, P
  • Tougeki Rensui — /, P, P
  • Touku Gekishou — UF, P
  • Senshintai — K
  • Rensentai — K, K
  • Koushu Teishitsu — =>, K
  • Koushu Teishitsu~Kanpo — =>, K, P+K+G
  • Fujinkyaku — =>, =>, K
  • Fujin Rentankyaku — =>, =>, K, K
  • Sentai — <=, K
  • Sentai Shumen — <=, K, P
  • Sentai~Kanpo — <=, K, P+K+G
  • Koushutai — <=, <=, K
  • Tanhikyaku — <=, =>, K
  • Attai — |, K
  • Zensoutai — |, K, K
  • Tousentai — |, K, K+G
  • Senputai — ^, K
  • Katoutai — ^, K, K
  • Dantai — Arr, K
  • Senkyutai — /, K
  • Senten Kukyaku — UF, K
  • Souji Senpu — P+K
  • Tenshin To — (This move seems incomplete in the source text, likely a typo or cut-off.)

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