Explore Jeffry's complete move set in Virtua Fighter 5 Ultimate Showdown, including normal attacks, throws, and special moves. Learn to master his fighting style.
This section details the moveset for Jeffry McWild in Virtua Fighter 5 Ultimate Showdown. Jeffry is invited to the fifth tournament, leading to his appearance in the game.
Legend:
- P
- Punch
- K
- Kick
- G
- Guard
- =>
- Forward
- <=>
- Back
- Forward/Down
- /
- Backward/Down
- ^
- Up
- |
- Down
- Hold
- Hold direction and/or button for at least one second before proceeding
- HCF
- Half Circle Forward starting from Back
- HCB
- Half Circle Back starting from Forward
- UF
- Up/Forward
- UB
- Up/Back
Normal Moves
- Straight Knuckle — P
- Double Knuckle — P,P
- Double Knuckle~Upper — P,P,P
- Straight Knuckle~Body Blow — P,=>,P
- Straight Knuckle~Body Blow~Threat Stance — P,=>,P,P+K+G
- Head Cut Smash — P,=>,P,P
- Knuckle Kick — P,K
- Combo Pile Bunker — P,K,P
- Elbow Butt — =>,P
- Elbow Hammer — =>,P,<=,P
- Dash Elbow — =>,=>,P
- Dash Elbow Upper — =>,=>,P,P
- Violence Body Blow — =>,<=,P
- Violence Face Stamp — =>,<=,P,K
- Elbow Stamp — <=,P
- Double Impact — <=,P,P
- Kenka Hook — <=,=>,P
- Tornado Punch — <=,=>,=>,P (can be charged)
- Double Hammer Down — <=, ,P
- Rising Hammer — <=, ,P,P
- Low Knuckle — |, ,P
- Vertical Upper — Hold |, ,P
- Smash Upper — ,P
- Double Upper — ,P,P
- Full Swing Upper — ,P
- Upper Kick — K
- Killing Knee Kick — K,K
- Killing Knee Hammer — K,K,P
- Killing Knee Kick Splash Mountain — K,K then |, ,=>,P+G
- Knee Attack — =>,K
- Kenka Kick — =>,=>,K
- Knee Push — <=,K
- Knee Push Bottle Cut — <=,K,P
- Toe Kick — |, ,K
- Toe Kick Hammer — |, ,K,P
- Toe Kick Splash Mountain — |, ,K then |, ,=>,P+G
- Vertical Kick — Hold | (or /) K
- Side Kick — ,K
- Jumping Heavy Kick — UF,K
- Heavy Low Kick — /, ,K+G (can be charged)
- Body Stab — P+K
- Double Stab — P+K,P
- Buzzsaw Kick — P+K,P then =>,P+G during counter hit
- Middle Hell Stab — =>,P+K
- Hell Claw — =>,=>,P+K
- Choke Slam — =>,=>,P+K then P+G during hit
- Hell Dunk Hammer — =>,<=,P+K
- Heavy Back Knuckle — <=,P+K
- Heavy Back Knuckle~Threat Stance — <=,P+K,P+K+G
- Stomach Destroyer — <=,P+K,K
- Head Attack — <=,=>,P+K
- Full Swing Double Hammer — <=,=>,=>,P+K
- Megaton Knuckle — <=, ,P+K
- Power Hammer — HCF,P+K
- Hell Dunk Elbow — |, ,P+K
- Hell Dunk Knee — |, ,P+K,K
- Tidal Wave Combo 1 — ,P+K
- Tidal Wave Combo 2 — ,P+K,P
- Tidal Wave Combo 3 — ,P+K,P,P
- Tidal Wave Combo 4 — ,P+K,P,P,P
- Megaton Fist Drop — /, ,P+K
- Destruction Wave — K+G
- Heel Drop — =>,K+G
- Ducking Low — |, ,K+G
- Heel Scythe Kick — ,K+G
- Rolling Heel Attack — UF,K+G
- Running Body Press — Hold =>,P+K (while running)
- Running Hip Attack — Hold =>,K+G (while running)
- Turn Straight — P+K (during Defensive Move)
- Body Hook — P (during Offensive Move)
- Quick Knee — K (during Offensive Move)
Moves From Threat Stance
- Threat Stance — P+K+G
- Catch Blow — From Threat Stance: P
- Heavy Knee Strike — From Threat Stance: P then =>,P+G during guard
- Counter Side Kick — From Threat Stance: K
- Spear Straight — From Threat Stance: P+K
- Rising Rush — From Threat Stance: P+G
Throws
- Knee Smash — P+G
- Power Slam — =>,P+G
- Head Butt — <=,=>,P+G
- Head Crush — From Head Butt: <=,P+G
- Double Head Butt — From Head Butt: =>,P+G
- Triple Head Butt — From Double Head Butt: =>,P+G
- Head Crush — From Double Head Butt: <=,P+G
- Front Backbreaker — HCF,P+G
- Machine Gun Hammer — /, ,=>,P+G
- Body Lift — <=,P+G (change throw direction with | or ^)
- Go To Sleep — HCB,P+G
- Spine Buster — |, ,P+G
- Sharkbite Tackle — ,P+G
- Splash Mountain — ,P+G
- Back Throw — /, ,P+G
- Machine Gun Tackle — (wall behind opponent) <=, ,P+G
- Wall Back Flip — (wall in back) ,P+G
- Wall Back Flip — (wall behind opponent) ,P+G
- Number One Buster — (on opponent's left or right) P+G
- Only One Buster — (on opponent's left or right) <=,=>(or =>,<=) P+G
- Backbreaker — (opponent facing away) P+G
- Choke Sweeper Swing — (opponent facing away) |, ,P+G
- Iron Claw — (opponent crouching) |, ,P+K+G
- Machine Gun Knee Lift — (opponent crouching) |, ,=>,P+K+G
- Power Bomb — (opponent crouching) ,P+K+G
- Tidal Wave Bomb — (on crouching opponent's left or right) | (or or |, ,=>) P+K+G
- Backbreaker — (opponent facing away and crouching) | (or or |, ,=>) P+K+G
- Air Catch Bomb — (opponent falling, face up with feet in the air) UF,P+G
- Air Catch Backdrop — (opponent falling, face down with feet in the air) UF,P+G
- Air Catch Power Slam — (opponent falling, face down with head in the air) UF,P+G
- Crash Down Slam — (opponent falling, face up with head in the air) UF,P+G
Down Attacks
- Stomping — (opponent down) ,K
- Body Press — (opponent down) ^,P
- Raiden Drop — (opponent down) ^,K+G
- Devil Reverse Claw — (opponent lying face up) |, ,P+G
- Devil Reverse Claw — (opponent lying face down) |, ,P+G
- Neck Hanging Bomb — (opponent lying face up) ,P+G
- Face Crusher — (opponent lying face down) ,P+G
Back Attacks
- Spin Knuckle — (opponent behind) P
- Back Double Hammer — (opponent behind) |, ,P
- Back Kick — (opponent behind) K
- Back Heel Kick — (opponent behind) |, ,K
Jump Attacks
- Hammer Down — (while rising) P
- Step Knuckle — (in midair) P
- Step Kick — (while rising) K
- Heel Drop — (in midair) K
- Pushing Kick — (before landing) K
Wall Moves
- Jumping Knee — (wall in front) <=,P+K+G
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