Learn Wolf Hawkfield's complete move list in Virtua Fighter 5 Ultimate Showdown. Master his pro wrestling style with detailed command inputs for every strike, throw, and special move.
Walkthrough:
Wolf Hawkfield, a professional wrestler from Canada, enters the Fifth World Fighting Tournament with a renewed sense of purpose after his nightmares about Dural ceased. His fighting style is Pro Wrestling, and this section outlines his command list.
Legend:
- P = Punch
- K = Kick
- G = Guard
- => = Forward
- <= = Back
- = Forward/Down
- / = Backward/Down
- ^ = Up
- | = Down
- Hold = Hold for at least one second
- HCF = Half Circle Forward (Back to Front)
- HCB = Half Circle Back (Front to Back)
- UF = Up/Forward
- UB = Up/Back
- FCFC = Full Circle Forward Clockwise
- FCFCC = Full Circle Forward Counter-Clockwise
- FCBC = Full Circle Backward Clockwise
- FCBCC = Full Circle Backward Counter-Clockwise
Normal Moves:
- Straight Hammer - P
- Jab Straight - P,P
- One Two Upper - P,P,P
- Elbow Smash - P,P,=>,P
- Combo Elbow Butt - P,P,=>,P,<=,P
- Combo Double Arm Suplex - P,P,=>,P,/,P+K+G
- Hammer Kick - P,K
- Body Blow - =>,P
- Dragonfish Blow - =>,P,P
- Rolling Back Elbow - =>,P,P+K
- Screw Hook - HCB,P
- Screw Lariat - HCB,P,P
- Elbow Butt - <=,P
- Shoulder Attack - <=,=>,P (can be charged)
- Shoulder Attack~Cancel - <=,=>,P then | while charging
- Clothesline - <=,=>,=>,P
- Rolling Elbow - <=, ,P
- Emerald Flowsion - <=, ,P then HCF,P+G during hit
- Emerald Flowsion Variant - <=, ,P then max input speed HCF,P+G during hit
- Reverse Emerald Flowsion - (opponent facing away) <=, ,P then HCF,P+G during hit
- DD5 - (opponent facing away) <=, ,P then max input speed HCF,P+G during hit
- Low Hammer - | ,P
- Vertical Smash - Hold | , ,P
- Reverse Sledgehammer - Hold | , ,=>,P
- Arrow Knuckle - ,P
- Comet Hook - / ,P
- Elbow Rush 1 - / ,=>,P
- Elbow Rush 2 - / ,=>,P,P
- Elbow Rush 3 - / ,=>,P,P,P
- Tomahawk Chop - UF,P
- European Elbow - UF,P then =>,P+G during counter hit
- High Kick - K
- Double High Kick - K,K
- Knee Lift - =>,K
- Low Drop Kick - =>,| ,K
- Savate - <=,K
- Standing Low Kick - | ,K
- Low Smash - Hold | (or / ) K
- Face Lift Kick - ,K
- Drop Kick - UF,K
- Level Back Crush - P+K (can be charged)
- Dragon Knuckle - =>,P+K
- Dragon Knuckle Combo - =>,P+K,P
- Dragon Chop - =>,P+K,P,P
- Quick Shoulder - =>,=>,P+K
- Ogre Slash - HCB,P+K
- Half Nelson Suplex - HCB,P+K then P+G during hit
- Short Shoulder - <=,=>,P+K
- Ogre Chop - HCF,P+K
- Burning Hammer - HCF,P+K then P+G during hit
- Burning Driver - (opponent facing away) HCF,P+K then P+G during hit
- Grizzly Larait - ,P+K
- Regret Discharge - ,P+K
- Pounding Elbow - UF,P+K
- Death Scythe - K+G
- Rolling Savate - =>,K+G
- Tornado Savate - =>,=>,K+G
- Heavy Toe Kick - <=,K+G
- Toe Kick Side - <=,K+G,K
- Toe Kick Stunner - <=,K+G then P+G during hit
- Front Roll Kick - <=,=>,K+G
- Neck Cut Kick - | ,K+G
- Thrust Kick - ,K+G
- Kenka Kick - / ,K+G
- Flying Zero - UF,K+G
- Running Shoulder Attack - Hold =>,P+K (while running)
- Jumping Back Elbow - Hold =>,P+K+G (while running)
- Sidestep Catch - P+K (during Defensive Move)
- Body Blow - P (during Offensive Move)
- Dynamic Kick - K (during Offensive Move)
Moves from Reject Wall:
- Reject Wall - P+K+G (vs high punch/mid punch/elbow)
- Reject Wall~Knuckle Arrow - P+K+G success, then P
- Reject Wall~Low Drop Kick - P+K+G success, then K
- Reject Wall~Level Back Chop - P+K+G success, then P+K
- Reject Wall~Catch - P+K+G success, then P+G
- Reject Wall~Reject Wall - P+K+G success, then P+K+G
Moves from Deadly Move:
- Deadly Move Front - =>,P+K+G
- Deadly Move Back - <=,P+K+G
- Clothesline - From Deadly Move: P
- Jumping Knee - From Deadly Move: K
- Running Shoulder Attack - From Deadly Move: P+K
- Sky High Shoulder Through - From Deadly Move: P+G
Throws:
- Face Crush Chop - P+G
- Catch - =>,P+G
- Quebradora Slam - From Catch: P+G
- Push - From Catch: ,P+G
- Schwein - From Catch: / ,P+G
- Spiral Bomb - From Catch: <=,P+G
- Change - From Catch: =>,P+G
- One and Only - From Change: P+G
- Push - From Change: =>,P+G
- Calf Branding - From Change: ,P+G
- Dangerous Backdrop - From Change: <=,P+G
- Giant Swing - HCF,P+G
- Giant Swing (fastest input) - (max input speed) HCF,P+G
- KS - FCFC(or FCFCC) P+G
- DDT - <=,P+G
- Turbo Drop Third - HCB,P+G
- Low Sway Tackle - <=,<=,P+G
- F5 - FCBC(or FCBCC) P+G
- Snap Meyer - ,P+G
- Soccerball Kick - From Snap Meyer: <=,=>,K
- Smash Down Bottom - <=, ,P+G
- Jackhammer - ,P+G
- Swing Through - / ,P+G
- Frankensteiner - UF,P+G
- Wall Body Slam - (wall behind opponent) ,P+G
- Shotgun Chop - (wall behind opponent) ,P
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