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21) Skills
Valkyrie Profile

21) Skills

A comprehensive guide to all skills in Valkyrie Profile, covering Reaction, Support, and Attack skills, their costs, effects, and best uses.

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A comprehensive guide to all skills in Valkyrie Profile, covering Reaction, Support, and Attack skills, their costs, effects, and best uses.

This guide details the various skills available in Valkyrie Profile, categorized into Reaction, Support, and Attack skills. Skills require Character Points (CP) to level up, and some have specific class requirements (e.g., Warriors, Sorcerers, Archers). "Warrior" refers to swordsmen, spearmen, heavy knights, samurai, Freya, or Brahms, excluding archers.

A) Reaction Skills

These skills activate automatically in combat under specific conditions and can be set in pairs. They have no effect if not equipped.

  • First Aid (All): Randomly heals a party member (excluding self) based on skill level and the target's max DME (Damage per Melee). Costs: 12/12/14/14/26/26/48/48 CP.
  • Auto-Item (All): Uses an item when needed, especially useful late-game. Set item usage percentages on the setup screen by pressing Square and using the D-pad. Example: Union Plume at 100%, Elixir at 99%, Banish at 98% to prioritize important items. Costs: 4/4/8/8/12/12/16/16 CP.
  • Throw (Warriors): Fires up to two small projectiles before an attack, dealing light damage and adding 1 to the energy gauge. Costs: 25 CP.
  • Cure Condition (All): Randomly cures abnormal status ailments for a party member (excluding self). Costs: 15/15/15/20/20/30/30/40 CP.
  • Guts (All): Revives the character with single-digit DME upon death, working approximately 60% of the time at level 8. Costs: 15/15/20/20/40/40/60/80 CP.
  • Adept Illusion (Sorcerers): Increases a sorcerer's chance of dodging attacks. Costs: 12/13/14/25/26/27/38/49 CP.
  • Dancing Sword (Sorcerers): Counterattacks when an attack is dodged. It has a low success rate, deals poor damage, and prevents attacking the following turn. Costs: 5/5/10/10/20/20/30/40 CP.
  • Last Trial (Sorcerers): Inflicts damage and sometimes a status ailment on the enemy that defeated the user, but only activates upon the user's death. Costs: 25/25/25/38/38/38/51/64 CP.

B) Support Skills

These skills activate automatically when conditions are met.

  • Splash (Warriors): Each hit on an enemy inflicts additional damage (approx. 20%) and adds 1 to the energy meter. Costs: 20/20/30/55/55/75/80/90 CP.
  • Reverie (Warriors): Shadows follow the warrior and perform additional attacks dealing 30% of regular attack damage. These contribute to the hit meter but not the energy meter. Works on counterattacks. The shadow can be

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