Valkyrie Profile character stats and details including Valkyrie, Freya, Arngrim, Jelanda, and Lawfer. Learn their starting stats and abilities.
Valkyrie
Modes available: all (Chapter 0)
Starting stats (level 1) DME: 1000 Str: 15 Int: 10 Agl: 10 Dex: 5
Attacks (sword): Bolt Slash (1 hit, 25 energy, x1 damage multiplier), Moment Slide (1 hit, 15 energy, x1 damage multiplier), Vertical Raid (2 hits, 24 energy, x.5 damage multiplier per hit). PWS (Power Word Skill): Nibelung Valesti (varies hits, varies energy, 4 CT).
Attacks (bow): Spread Shot (2 hits, 20 energy, x1 damage multiplier), Tri-Blast (3 hits, 9 energy, x2 damage multiplier), Infinity Blast (4 hits, 24 energy, x.5 damage multiplier per hit). PWS: Nibelung Valesti (varies hits, varies energy, 4 CT).
Optimum PWS position: second (sword), third (bow)
Damage multipliers for Nibelung Valesti: NV1Sword: 4 (eight hits of 0.5), NV2Sword: 6 (0.5x8 + 2), NV3Sword: 11 (0.5x8 + 2 + 5). NV1Bow: 6 (0.5x12), NV2Bow: 8 (0.5x12 + 2), NV3Bow: 13 (0.5x12 + 2 + 5).
The Valkyrie is essential in most battles and is quite capable. Her sword attacks can hit all opponent types, and equipping her with a bow is even better. She is the strongest bow user in the game, and it is recommended to keep her with a three-hit bow. Her PWS has three power levels depending on the equipped weapon, with the third level only available in the final battle of Asgard Hill and in the Seraphic Gate.
Rating: *****
Freya
Modes available: all (Chapter 0 temporarily), Hard (Seraphic Gate)
Starting stats (level 2) DME: 6064 Str: 208 Int: 214 Agl: 102 Dex: 101
Starting stats (level 30) DME: 36001 Str: 431 Int: 532 Agl: 201 Dex: 182
Attacks: Critical Flare (6 hits, 24 energy, x.5 damage multiplier per hit), Aerial Blast (3 hits, 21 energy, x.25 damage multiplier per hit), Thunder Sword (5 hits, 50 energy, x.25 damage multiplier per hit). PWS: Ether Strike (1 hit, 10 energy, 5 CT, x15 damage multiplier).
Optimum PWS position: fourth
Freya's stats are exceptional. She accompanies you in the Artolian Mountain Ruins and can be your most powerful fighter in the Seraphic Gate, with her PWS dealing the most damage of any character. Her attacks have a long delay, making combos difficult. Her third attack is unblockable except when fighting against her. Her PWS is Poison elemental and deals double damage to enemies weak against Poison, potentially reaching over 1,000,000 damage.
Rating: *****
Arngrim
Modes available: all (Chapter 0)
Starting stats (level 1) DME: 2000 Str: 30 Int: 5 Agl: 10 Dex: 3
Attacks: Spinning Back-Knuckle (1 hit, 15 energy, x1 damage multiplier), High Wind (1 hit, 30 energy, x1 damage multiplier), Wrenching Swing (1 hit, 25 energy, x1 damage multiplier). PWS: Final Blast (8 hits, 80 energy, 6 CT, x.75 damage multiplier per hit).
Optimum PWS position: third
Arngrim is a strong early-game character. His PWS deals decent damage and adds significant energy but has a long charge time. His normal attacks hit high, causing him to miss short enemies, but he is effective against flying creatures. He is a good, though not exceptional, character.
Rating: ****
Jelanda
Modes available: all (Chapter 0)
Starting stats (level 1) DME: 300 Str: 2 Int: 15 Agl: 20 Dex: 3
Jelanda is the first mage available and is useful in early chapters. Her Fire Storm spell is weak but significantly increases the combo gauge, which is essential for reaching 100 until better weapons are acquired. She also possesses the Heal spell.
Rating: ****
Lawfer
Modes available: Normal and Hard (Chapter 2)
Starting stats (level 1) DME: 1500 Str: 10 Int: 6 Agl: 10 Dex: 5
Lawfer is considered the best character outside the Seraphic Gate. His normal attacks are good, and his PWS deals immense damage but adds little energy, so it should be used last in a combo. With a Combo Jewel or Energy Ring, he can fill the energy gauge alone. He is also a good candidate for transfer.
Attacks: Smash Axe (1 hit, 24 energy, x1 damage multiplier), Prisoner Fang (1 hit, 30 energy, x1 damage multiplier), Triple Thrust (3 hits, 30 energy, x1 damage multiplier). PWS: Justice Stream (10 hits, 25 energy, 2 CT, x.8787 damage multiplier per hit).
Optimum PWS position: fourth
Rating: *****
Belenus
Modes available: all (Chapter 1)
Starting stats (level 1) DME: 1500 Str: 10 Int: 6 Agl: 10 Dex: 5
Attacks: First Slash (1 hit, 15 energy, x1 damage multiplier), Rising Slash (2 hits, 24 energy, x.5 damage multiplier per hit), Piercing Crusade (2 hits, 20 energy, x.5 damage multiplier per hit). PWS: Extreme Void (2 hits, 30 energy, 3 CT, x3.75 damage multiplier per hit).
Optimum PWS position: fourth
Belenus is often transferred due to his high Hero Value but is also a strong party member. His PWS delivers very high damage, among the highest in the game. His normal attacks are similar to the Valkyrie's sword attacks.
Rating: ****
Llewelyn
Modes available: all (Chapter 1)
Starting stats (level 1) DME: 700 Str: 10 Int: 6 Agl: 10 Dex: 5
Attacks: First Shot (1 hit, 5 energy, x1 damage multiplier), Twin Shot (2 hits, 10 energy, x.5 damage multiplier per hit), Aiming Wisp (2-3 hits, 10 energy, x.29834 damage multiplier per hit). PWS: Layer Storm (varies hits, 5 energy per hit, 2 CT, x.6738 damage multiplier per hit).
Optimum PWS position: first
Llewelyn is generally considered weak, with his PWS being his only notable strength. His PWS performs a variable number of hits based on enemy size and positioning, commonly around seven hits.
Rating: **
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