Learn tactics for the Assault Rifle akimbo and Bio-Rifle in Unreal Tournament 2004. Details on damage, ammo, and special features.
Assault Rifle (Akimbo)
Introduction: The akimbo Assault Rifle in Unreal Tournament 2004 doubles the ammo capacity of the standard Assault Rifle, but both rifles fire their grenades sequentially. It's an improvement, but still a temporary solution.
Tactics: With the akimbo Assault Rifle, you have enough firepower to hold your ground and engage enemies directly, unlike with a single Assault Rifle. Finishing off weakened enemies with the explosive secondary fire is recommended if you can switch weapons quickly. However, focus on finding a better weapon, as even akimbo, the Assault Rifle is not ideal.
Secondary Fire Mode
- Damage vs. People: 70
- Damage vs. Vehicles: 70
- Rate of Fire: 1/1s single tap | chargeable
- Ammo per Shot: 1
- Max. Ammo: 8
- Charge Time: 1s
- Special Features: projectile; knockback; chargeable shot; bounces off walls; detonates against players and vehicles; 3 second fuse; affected by gravity; splash damage; uses separate ammo
Bio-Rifle
Introduction: The Bio-Rifle in Unreal Tournament 2004 fires green slime. Hitting enemies causes them to turn green temporarily. It functions similarly to its iterations in previous Unreal games.
Primary Fire Mode
- Damage vs. People: 35/lvl 1 blob*
- Damage vs. Vehicles: 35/lvl 1 blob*
- Rate of Fire: 40/10s
- Ammo per Shot: 1
- Max. Ammo: 40
- Charge Time: N/A
- Special Features: projectile; knockback; sticks to walls and vehicles; detonates against players; 3 second fuse; projectiles merge; affected by gravity; splash damage
*Blob levels are explained below.
Introduction (Primary Fire): The primary fire mode throws a green blob that stays on the ground for 3 seconds or until stepped on, then detonates. It pops immediately on contact with a player. Multiple blobs can merge on walls or floors, increasing their level up to a maximum of level 5. A sixth level 1 blob hitting a level 5 blob will cause it to burst, releasing 1 to 4 level 1 blobs. Blobs level 6 and above are unstable and fragment. Each level 1 blob deals 35 damage, with damage and splash damage multiplying by the blob's level. Blobs last as long as the last blob that entered them but can be detonated by nearby explosions. Blobs landing on ceilings will drop to the floor and restart their fuse.
Tactics (Primary Fire): You can fire in an enemy's general direction due to the high rate of fire and damage. For better results, lure enemies to chase you, then aim your slime in front of them so they walk into it. Avoid chasing enemies yourself, as you might step on your own goo. Alternatively, spray the area with goo while an enemy is dodging. Be creative with this weapon, but remember to look for a better one.
Secondary Fire Mode
- Damage vs. People: 35 single tap / 350 fully charged*
- Damage vs. Vehicles: 35 single tap / 350 fully charged*
- Rate of Fire: 40/10s single tap | chargeable
- Ammo per Shot: 1/single tap | 10 fully charged
- Max. Ammo: 40
- Charge Time: 2s – 10 ammo points
- Special Features: projectile; knockback; chargeable shot; lvl 6-10 blobs fragment against walls and vehicles; lvl 1-5 blobs stick to walls and vehicles; detonates against players; 3 second fuse; projectiles merge; affected by gravity; splash damage
*Maximum damage calculated but not play-tested due to player survival rates and vehicle splatter.
Introduction (Secondary Fire): A fully charged shot consumes 10 ammo and launches a level 10 blob. Blobs over level 5 are unstable and fragment upon contact, releasing up to 6 or 7 level 1 blobs that may merge. A direct hit on a player is estimated to cause 350 damage, exceeding maximum player health and armor. A direct hit on a vehicle is also estimated to cause 350 damage if all blobs land on it. The splash damage of a fully charged shot is extensive.
- With the akimbo Assault Rifle, focus on holding your ground rather than avoiding fights.
- The Bio-Rifle's primary fire is effective for area denial and ambushes by laying slime traps.
- Use the Bio-Rifle's secondary fire for high-damage encounters, especially against players, but be aware of its ammo consumption.
- Always be on the lookout for superior weapons, as both the akimbo Assault Rifle and the Bio-Rifle are considered temporary solutions.
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