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Mounted Classes
Unicorn Overlord

Mounted Classes

Explore Unicorn Overlord's Mounted Classes: Doom Knight, Great Knight, Gryphon Master, and Sainted Knight. Learn their skills, strengths, and weaknesses to dominate the battlefield.

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Explore Unicorn Overlord's Mounted Classes: Doom Knight, Great Knight, Gryphon Master, and Sainted Knight. Learn their skills, strengths, and weaknesses to dominate the battlefield.

Your fast and quick cavalry and aerial units are here. These classes make excellent leaders due to the increased mobility they provide units as well as high physical attack that they have across the board. Be somewhat mindful of your enemy unit composition as fliers take massive damage from bows, and cavalry crumbles under the attacks of spears.

Doom Knight

Characters: Gloucester

Valor Skill: Attack Call - Deploy a sigil that increases damage dealt by allies by 20%

Opinion: The Doom Knight is aptly named. If you’re familiar with the Dark Knight class from Final Fantasy, this class works in a similar manner, consume health to deal big damage and then regain the lost health by dealing damage. The Doom Knight is surprisingly durable thanks to the Vengeance skill. Dark Flame is Doom Knight’s best offensive skill by far and can even put a good dent in armored foes thanks to the Burn effect.

NameLevelPowerHitsAcc.CostTargetingExtra Effects
Vengeful AxeLevel 150 Phys1 Hit100%1 APSingleDamage increases the less HP that target has (Maximum Boost +100 Potency)
Venom AxeLevel 1075 Phys1 Hit100%1 APSingleInflicts Poison
Dark FlameLevel 2050 Phys, 50 Mag1 Hit100%2 APRowConsume 30% of your Health to damage enemies. +50 Potency against debuffed targets. Inflicts Burn
VengeanceLevel 1---1 PPSelfWhen attacked, gain 20% Attack and 20% Defense (stacks). Grant +1 PP if you are below 50% HP
Sanguine ArtsLevel 15---1 PPSelfWhen you use an active skill, recover HP equal to 50% of the damage dealt
Demonic PactLevel 25---1 PPSelfAfter using a skill sacrifice 25% HP to regain +1 AP

Great Knight

Characters: Clive, Adel, Renault, Jerome

Valor Skill: Wild Rush - Damage all enemy units within the designated range

Opinion: A truly devastating class that really comes alive at level 15. Before unlocking Cavalier Call, Great Knights are a tough damage class that excels at picking off weakened enemies. Cavalier Call shoots this unit’s damage into the stratosphere. Since the effect stacks, you can have 3 Great Knights in a row and just destroy enemy formations with a +60% Attack boost. Adding to the ridiculousness, the boost from Cavalier Call is just “Attack” not “Physical” or “Magical” meaning you can even use magical weapons for these units and it will still get the buff.

NameLevelPowerHitsAcc.CostTargetingExtra Effects
Assaulting LanceLevel 1100 Phys1 Hit100%1 APSingleGrants user +1 AP if target is defeated
Wild RushLevel 1080 Phys1 Hit100%1 APColumnInflicts Stun
Pile ThrustLevel 2050 Phys3 Hits100%2 APSingleGrants user +1 AP if target is defeated
Quick GuardLevel 1---1 PPSelfBlock an attack with Medium Guard
Cavalier CallLevel 15---1 PPAlly RowGrants Cavalry allies in user’s row +20% Attack (effect stacks)
Knight’s PursuitLevel 2550 Phys1 Hit100%1 PPColumnFollow up attack after a cavalier ally attacks

Gryphon Master

Characters: Fran, Celeste

Valor Skill: Hastened Call - Increase mobility of allied units within range by 100%

Opinion: Gryphon Masters are a great dodge tanks and anti-cavalry class. They have naturally high evade and their Gryphon Glide ability even allows them to dodge the odd bow shot. I would still recommend some additional support on the front line (like a Vanguard or Elven Fencer) but they are a very solid class. Also, since they are fliers they make for great unit leaders, giving additional movement at the cost of stamina.

NameLevelPowerHitsAcc.CostTargetingExtra Effects
High SwingLevel 1100 Phys1 Hit100%1 APRowCavalry targets cannot guard against this attack, +50 potency vs. Cavalry
Fatal DiveLevel 20-1 Hit100%2 APColumnDeals damage equal to 50% of your HP
Aerial SmiteLevel 30150 Phys1 Hit100%2 APRowCavalry targets cannot guard against this attack, grants user -1 AP if a target is at 100% HP
Wing RestLevel 1-1 Hit-1 PPSelfRecover 25% HP at the end of combat, double recovery if afflicted
FeatheringLevel 15---1 PPRowGrant allies in your row +15 Initiative when attacking
Gryphon GlideLevel 25---2 PPSelfEvade 1 ranged attack, grants self +1 AP

Sainted Knight

Characters: Miriam, Monica

Valor Skill: Guard Call - Deploy a sigil that reduces damage taken by 20% for allied units

Opinion: Welcome to your first magic tank. Sainted Knights are a great support unit when you know you are about to fight mages. Their Barrier skills completely prevent a spell from affecting it’s target (even multi-hit spells), and Row Heal allows them to restore ally health. This class makes a fantastic companion to a Legionnaire, forming a very strong defensive core that is tough to crack. Sainted Knights also make great unit leaders with Cavalry movement and a leader skill that reduces the effectiveness of Magic Assists. All in all a great supporting class whose only real shortcoming is a lack of damage.

NameLevelPowerHitsAcc.CostTargetingExtra Effects
HacheLevel 1100 Phys1 Hit100%1 APSingleGrants user +1 PP if att

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