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Recovery
Tyranny

Recovery

Learn how recovery time works in Tyranny, from base stats and armor to weapons and spells. Optimize your combat actions and minimize downtime.

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Learn how recovery time works in Tyranny, from base stats and armor to weapons and spells. Optimize your combat actions and minimize downtime.

Alright, let's talk about something super important in Tyranny that you might overlook: Recovery. Basically, after you do anything – an attack, using an ability – your character needs a moment to reset before they can do something else. Think of it as a cooldown, but with a twist: this time only counts if your character is just standing there doing nothing. If you're moving, you can kinda 'outrun' some of that recovery time.

Everyone starts with a base recovery time, which seems to be around 1 second. This is the absolute minimum you'll ever have to wait. Now, here's where it gets interesting: every single piece of armor you slap on, even some basic cloth gear, and any shields you equip, add extra recovery time. Sometimes, this can add up *really* fast! This combined time is your 'unconditional' recovery – the baseline wait time you'll always have, no matter what you do.

On top of that base recovery, each weapon and some abilities have their *own* specific recovery time. When you swing a sword or use a special move, you tack that weapon's or ability's recovery onto your unconditional recovery. That's the total time you're locked out. Spells are a bit different; they don't seem to add their own recovery time. Instead, the 'Total Recovery' you see in their description is usually just your current unconditional recovery. The trade-off? Spells often have much longer 'casting' animations – that's the time from when you click the spell to when it actually goes off – compared to regular attacks or abilities. It might look flashy, but it means you're stuck watching for a while.

Generally, you'll want to keep your recovery time as low as possible. A long recovery time really screws with your ability to react quickly in combat. In Tyranny, recovery times can get up to 7 seconds, which is an eternity compared to games like Pillars of Eternity. Imagine needing to use a taunt *right now* to save a party member, but you've still got 5 or 6 seconds left on your recovery. It's a recipe for disaster!

For your spellcasters and ranged attackers (archers, throwers), keeping recovery low is even more critical. Seriously, consider equipping cloth armor on anyone who's supposed to hang back. Rely on your tanks to draw aggro, use taunts effectively, and don't be afraid to have your squishier characters flee when things get hairy. This strategy not only lets them deal more damage but also makes your casters, especially healers, way more responsive when the action heats up.

Quick Note: As of patch 1.1, if you're dual-wielding weapons, you get a nice 20% recovery bonus when you're actually attacking with those weapons. So, go wild with those sword-and-dagger combos!

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