Discover Lantry's strengths and how to best utilize his unique abilities, including Voice of Ages, spellcasting, and support roles, to dominate in Tyranny.
Alright, let's talk about Lantry! He's a super interesting companion in Tyranny, and honestly, he's got two main things going for him: he's incredibly flexible, and he's got this awesome ability called Voice of Ages. What that does is give you access to three powerful sigils – Atrophy, Timeless Duration II, and Spellsurge. You'll get these either in the middle of Act II if you're with the Disfavored, or towards the end of Act III if you're siding with the Scarlet Chorus.
Because he's so flexible, Lantry can fill a bunch of different roles. Need a general-purpose caster who can buff up your Lore skills? He's got you covered. Want a dedicated healer or buffer for the party? Yep, he can do that too. Or maybe you need some serious ranged damage? Lantry can even pull off that role. Seriously, he has more spell slots than anyone else in the game, which is a huge deal.
One of the coolest things about Lantry is his normal combo, Quicken. It's decent enough in Act I, but it really shines starting in Act II. Once you hit Act II, Quicken stops just healing the Fatebinder and starts healing the entire party! Plus, it gives you a nice boost to recovery speed. It's a game-changer for keeping your team alive.
Now, about his 'Gifted' skills – like Gifted Healer and Gifted Vigor I/II/III. I've mentioned this elsewhere, but honestly, stacking a ton of buffs and healing skills isn't always the most impactful thing. The effects are pretty subtle, and while having all three Vigor skills won't hurt (it'll shave off about 6-8 crit threshold, which is nice), it's not the main reason Lantry makes such a good healer or buffer. It's more about his other abilities.
Lantry also has a couple of neat skills that let him either freeze enemies or silence them. If you're investing in his skill tree, I'd definitely recommend picking up one or both of these. One is fantastic for dealing with enemies who get up close and personal, while the other is an absolute lifesaver against enemy casters. They give him some great crowd control options.
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