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Boss: Dark Yashiro
Tokyo Mirage Sessions #FE

Boss: Dark Yashiro

Learn the best strategies and party recommendations to overcome the challenging Dark Yashiro boss fight in Tokyo Mirage Sessions #FE Encore.

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Learn the best strategies and party recommendations to overcome the challenging Dark Yashiro boss fight in Tokyo Mirage Sessions #FE Encore.

Alright, let's talk about the Dark Yashiro fight. This guy can be a real pain if you're not prepared, but don't worry, we'll get you through it. He's a level 49 boss, so make sure your party is around that level or higher before you even think about challenging him.

Stats / Weaknesses:

  • Dark Yashiro (Level 49)
  • Skills: Counter (dodges melee and counter-attacks), Flame Strike, Frost Strike, Gust Strike, Heat Wave (medium AoE attack).
  • Weaknesses: Varies depending on the number of copies present.

Phases:

  1. One Dark Yashiro: Starts weak against Lance skills. Attacks four times per turn.
  2. Two Dark Yashiro: The boss splits into two copies. Their weaknesses shift: one copy is weak to Lance, Fire, and Ice skills, while the other is weak to Lance, Electric, and Force skills. Each copy attacks twice per turn.
  3. Four Dark Yashiro: The boss splits into four copies. Their weaknesses are: Lance, Ice, and Force; Lance, Fire, and Electric; Lance, Ice, and Electric; Lance, Fire, and Force. Each copy attacks once per turn.

Strategy:

  • General: Dark Yashiro has a 'Counter' skill that makes him dodge and retaliate against melee attacks. To avoid this, stick to magic attacks or skills when he's in this state.
  • Party Recommendation: Itsuki is mandatory and great for keeping the party healed and using magic skills, especially when copies are present. For your third slot, Tsubasa or Touma are highly recommended. They resist Dark Yashiro's sword attacks and have Lance skills, which he's weak against.
  • Itsuki: Focus on healing and using magic skills, especially if there are copies of Dark Yashiro on the field.
  • Touma/Tsubasa: Keep the party healthy, use magic skills against copies, and exploit Lance weaknesses. Just be careful not to use Lance skills when Dark Yashiro is in his 'Counter' state.
  • Yashiro: Use his 'Counter' skill to keep him in that state, or use 'Mortal Curse' which also ends with him in the 'Counter' state. This helps manage his aggression and potentially set up your own attacks.
  • Dealing with Copies: When Dark Yashiro splits, pay close attention to the weaknesses of each copy. The table below breaks down the specific elemental weaknesses for each phase with multiple copies. Remember, the original Dark Yashiro becomes weak to Lance skills again once the copies disappear.
Dark YashiroWeaknesses & Notes
One Dark Yashiro1. Weak against Lance skills.
Attacks four times each turn.
Two Dark Yashiro1. One copy weak against Lance, Fire, and Ice skills.
2. Other copy weak against Lance, Electric, and Force skills.
Each copy attacks two times each turn.
Four Dark Yashiro1. Copy weak against Lance, Ice, and Force skills.
2. Copy weak against Lance, Fire, and Electric skills.
3. Copy weak against Lance, Ice, and Electric skills.
4. Copy weak against Lance, Fire, and Force skills.
Each copy attacks one time each turn.

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