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Battle
Tokyo Mirage Sessions #FE

Battle

Learn about battle options, skills, sessions, and special performances in Tokyo Mirage Sessions #FE. Understand combat mechanics.

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Learn about battle options, skills, sessions, and special performances in Tokyo Mirage Sessions #FE. Understand combat mechanics.

Battle Options:

  • Attack: Use your equipped weapon. This will not trigger a Session (a follow-up attack).
  • Skills: Utilize skills learned from your mirage.
  • Items: Use an item from your inventory.
  • Guard: Take a defensive stance to reduce incoming damage. This slightly heals EP (Enchant Points).
  • Change: Swap a character currently fighting with one from the sub cast. This is available after Kiria joins your party.
  • Tactics: Issue orders to your allies for how they should fight.
  • Escape: Attempt to flee from the battle.

Change Mechanic:

By selecting 'Change' during battle, you can swap a cast member fighting with Itsuki for a cast member in the sub cast. Use this when you cannot exploit an enemy's weakness or when a character's health is critically low to maintain a strategic advantage.

Tactics Mechanic:

The Tactics menu allows you to dictate how Itsuki's allies will act. If a tactic other than direct command is chosen, the cast member will act according to the set tactic. You can set a tactic by pressing A and cancel it by pressing B. Note that set tactics do not affect auto-battle and cannot be changed until Itsuki's next turn.

Types of Skills:

Skills in Tokyo Mirage Sessions #FE are categorized by type, often indicated by an icon. These include Sword, Lance, Axe, Bow, Fire, Ice, Electric, Force, Mind, Body, and Almighty. Some skills are referred to as 'body' or 'mind' depending on the game's context; for clarity, these are distinguished as Mind and Body skill types.

Sessions:

When an enemy's weakness is exploited with a skill, an ally possessing a corresponding session skill will perform a follow-up attack, known as a Session. Sessions inflict more damage than normal attacks, making it vital to target enemy weaknesses and chain multiple Sessions together.

For example, the 'elec-lunge' session skill triggers off an Electric affinity skill. If Itsuki uses 'zio' (an Electric skill), it can initiate a Session.

Overkill:

An Overkill occurs when an enemy's HP is reduced to 0 during a Session. When an Overkill is active, any remaining attacks in that Session will ignore the enemy's resistances, such as resist, null, or drain.

Special Performances:

Special Performances are powerful skills that consume SP (Skill Points) from the SP gauge, located in the upper right of the screen (HUD (heads-up display — the on-screen icons showing health, ammo and the minimap)). They can trigger Sessions while ignoring enemy affinities and often possess unique, potent effects. The SP gauge fills by performing actions or connecting Sessions during battle.

Stage Rank:

A cast member's Stage Rank reflects their status as an entertainer. It increases with combat participation, especially through longer Session chains. Higher Stage Ranks can grant benefits, such as the birth of new performa or increased power.

Ad-lib Performance:

Ad-lib Performances can activate randomly when a character who has learned one uses a skill. When activated, the skill transforms into a greatly enhanced performance with increased strength and effects.

Duo Arts:

Duo Arts are potent skills that can activate during Sessions. If you achieve a long Session chain, character portraits may appear on the left and right of the screen. Pressing L or R at this time activates a Duo Art. During Duo Arts, enemy elemental resistances are ignored, potentially allowing for longer Session chains depending on the Duo Art's elements.

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