Learn how to use the Psychosis Gun in Perfect Dark and Perfect Dark Zero. Discover its effects on enemies, advantages, disadvantages, and where to find it.
Alright, let's talk about a really unique weapon in the Perfect Dark universe: the Psychosis Gun. It's not about raw damage, but about messing with your enemies' heads. Think of it as a high-tech way to turn the enemy against themselves, which can be super handy, especially in missions like Maian SOS. ### How it Works When you shoot an enemy with the Psychosis Gun, it doesn't hurt them directly. Instead, it flips their perception of who's friend and who's foe. Suddenly, their buddies look like enemies, and they'll start attacking their own side! It's like recruiting a temporary, albeit very aggressive, ally. They'll usually go off on their own to find enemies, but if none are around, they'll stick close to you until some show up. A word of caution: These newly 'recruited' allies are pretty wild. They act on their own and can be a bit unpredictable, so keep an eye on them. If other enemies see one of these affected guards, they'll likely open fire on them too. ### Where to Find It * Perfect Dark: You can find the Psychosis Gun in a few spots. In Maian SOS, check the desk in the room connected to where you start. There are also two in the second lab where the Maian Ambassador is, and one more on the way to the hangars. Each of these will only have one round, so you'll collect a total of 4 rounds this way. * Cheats: If you unlock the cheat for it, you can have the Psychosis Gun right away, but it'll only hold 4 rounds. ### Important Notes: * Ammo: This weapon is a bit quirky with ammo. Normally, it holds 8 rounds, but you'll rarely find it fully loaded. Even with unlimited ammo cheats, it usually caps out at 7 rounds. It's the only weapon unaffected by the Unlimited Ammo cheats in this way. * No Damage: Remember, it does zero damage. However, hitting a limb will alter their movement and make them bleed, which is different from the standard Tranquilizer. * Shielded Enemies: It works on enemies with shields, but it might take more than one shot, and they might 'cough' before it fully kicks in. * Skedar: Unfortunately, the Skedar are immune to this weapon. * Mr. Blonde: It *does* work on Mr. Blonde guards, though. * Allies/Neutrals: Don't try shooting your own allies or neutral characters with it. The game description says it turns good to bad, but it won't. It might just break their AI, making them stand around doing nothing. ### Perfect Dark Zero Differences In Perfect Dark Zero, the Psychosis Gun functions a bit differently. A shot will cause a temporary drug-induced stupor, blurring the target's vision. You can extend this effect with another shot. * Secondary Fire: In PDZ, the secondary fire works like the primary fire in the original Perfect Dark. It's great for blurring enemy vision, especially in the Combat Arena against human players. It also makes them show up as a black dot on the radar. * Armor Penetration: It's effective at eating through armor and directly damaging health. * Radar: Strangely, using the Psychosis Gun never makes *you* show up on enemy radar. * Disadvantages in PDZ: The secondary fire isn't very effective against bots. In story mode, the secondary fire uses the whole clip, and it doesn't do a lot of damage overall. It's not the best choice for dealing with large groups, especially given its small clip size.100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content