Discover the two distinct campaigns in Tempest Rising: the Global Defense Force and the Tempest Dynasty. Navigate morally grey choices and challenging missions across various global locations.
Tempest Rising features two compelling 11-mission campaigns, one for the Global Defense Force (GDF) and another for the Tempest Dynasty. While the Veti faction does not have its own campaign, it plays a significant role in the existing ones. Both campaigns are canon and tell a connected storyline from each faction's perspective during the Tempest War in 1997, forcing players to make difficult, morally ambiguous decisions.
Players can choose from four difficulty levels: Easy, Normal, Hard, and Insane, which affect enemy numbers and veterancy. Before each mission, you'll receive a briefing and can access customization options through the Doctrine and Armory menus. You'll also encounter 'specialists,' unique hero units with special abilities. Each mission is enhanced with in-engine CGI cutscenes.
Missions include primary objectives, essential for completion, and optional secondary objectives that offer benefits. Objectives can be tracked on the minimap and highlighted on the battlefield. The GDF campaign includes missions like "Signal Lost" in Iceland, "Retaliation" in Germany, and "The Fall of Alexandria" in Egypt, while the Tempest Dynasty campaign offers its own set of challenges.
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