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Part 9
Telltale's The Walking Dead

Part 9

Telltale's The Walking Dead Part 9 walkthrough covering MUSH, ENTROPY, and Amid the Ruins, including choices and key events.

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Telltale's The Walking Dead Part 9 walkthrough covering MUSH, ENTROPY, and Amid the Ruins, including choices and key events.

Walkthrough
  1. 1
    MUSH: Clem automatically enters Carver's office via the skylight. Approach the PA system, switch on the external speakers, and increase the volume. Inspect the disc drive and insert the nearby CD. If Alvin survived Episode 2, additional dialogue will occur.
  2. 2
    MUSH Dialogue Choice: When prompted, choose how to respond to the situation. Options include "We have to go!", "Can I have the gun?", "Can you stall them?", and other dialogue. Your choice impacts Alvin's memory.
  3. 3
    MUSH Confrontation: Clem automatically enters the stockroom. Attack Carver (using the pistol or by jumping on him) to even the odds. Do not delay, or Carver will target Clem.
  4. 4
    MUSH Dialogue Choice: After attacking Carver, select your response. Options include "Just shoot him.", "Let's go!", "Tie him up.", and others. Your choice impacts Luke's memory.
  5. 5
    MUSH Dialogue Choice: Following the confrontation, choose your dialogue. Options include "I'm not going anywhere.", "Don't do this.", "We don't have time.", and others. Your choice impacts how characters remember your actions.
  6. 6
    MUSH Decision: Kenny uses a crowbar. You must decide whether to stay and watch the spectacle or leave with Sarita. This is the 4th major choice of the episode.
  7. 7
    ENTROPY: The team is locked out of the warehouse in a walker-filled parking lot. Clem obtains a hatchet from Luke.
  8. 8
    ENTROPY Combat: Kill the approaching stray walker and use its gore as camouflage. Troy provides the getaway.
  9. 9
    ENTROPY Navigation: Drift forward through the herd. Attempt to calm Sarah down twice; neither attempt will succeed.
  10. 10
    ENTROPY Combat: After Sarah runs off, fight a couple of zombies, including a quick-time event (QTE). Sarita will be bitten.
  11. 11
    ENTROPY Decision: Make the 5th and final major decision of the episode: either cut off Sarita's arm or slay the foe attacking her. The repercussions are felt in the next episode.
  12. 12
    Amid the Ruins - ESCAPE THE HERD: The chapter begins after Clem helps Sarita. If her arm was removed, a conversation with Kenny follows. If her arm was not removed, a different dialogue with Sarita occurs.
  13. 13
    Amid the Ruins - Sarita's Fate: You must convince Kenny to leave Sarita or perform a mercy killing. The mercy killing is a timed event.
  14. 14
    Amid the Ruins - Separation: Clem gets separated and must fend for herself. Avoid the first zombie (chop + directional prompt), sidestep the next. A QTE event will occur.
  15. 15
    Amid the Ruins - Reunion: Clem finds her pregnant ally. Choose dialogue options such as "It's going to be okay.", "I'll stick with you.", or "Can you make it?". Your choice impacts Rebecca's memory.
  16. 16
    Amid the Ruins - Herd Navigation: Find an opening in the walker herd before the time limit expires. Multiple openings appear, but not all at once. Success reunites the team with Jane.
  17. 17
    Amid the Ruins - Jane's Plan: Engage in conversations with Jane until she schemes to make a "cow-catcher."
  18. 18
    Amid the Ruins - Zombie Lure: Get the zombie's attention as directed (any prompt will do).
  19. 19
    Amid the Ruins - Forest Exit: Proceed out of the forest. Falling behind results in a game over.
  20. 20
    THE MEETING PLACE: This is a dialogue-intensive chapter with no checkpoints.
  21. 21
    THE MEETING PLACE Dialogue: Choose dialogue options during trail conversations. Some options impact Rebecca's memory (e.g., "We're okay.", "I haven't seen any walkers.", "We'll watch out for each other.").
  22. 22
    THE MEETING PLACE Dialogue: Other dialogue choices impact Jane's memory (e.g., "The baby is coming like it or not.", "We'll all look after it.", "We can't abandon it!").
  23. 23
    THE MEETING PLACE Arrival: The team reaches Parker's Run. Bonnie, Mike, and Kenny are present. If Sarita's arm was not removed, she will also be there. Conversations with Kenny will be bitter.
Tips
  • In MUSH, attacking Carver quickly is crucial to avoid being targeted.
  • The choice to cut off Sarita's arm or kill her attacker in ENTROPY has consequences in the next episode.
  • In ESCAPE THE HERD, finding an opening in the walker herd requires constant scanning as they appear.
  • In THE MEETING PLACE, pay attention to dialogue choices as they affect character memories.
  • MUSH: Achievement "Come Hither, Rehabilitated".
  • ENTROPY: Item "Hatchet", Achievement "Eye of the Storm".
  • Amid the Ruins - ESCAPE THE HERD: Achievement "Best Laid Plans".

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