Navigate Part 12 of Telltale's The Walking Dead with our comprehensive walkthrough. Discover key decisions, dialogue choices, and achievements.
Walkthrough
- 1Night Conversation: Chat with Rebecca about the baby. Your dialogue choice has no immediate impact, but Rebecca will remember if you compare the baby to Alvin or Carver.
- 2Jane's Departure: Jane leaves permanently and offers her nail file. It's advisable to take it as there's no downside.
- 3Luke and Kenny Argument: Luke and Kenny have a minor argument. Your dialogue choice will be remembered by them.
- 4Next Morning Decision: The group decides whether to travel at first light or let Rebecca recover. This decision has no outcome-based impact.
- 5'Out in the Cold' Section: Rebecca is in rough shape. The first conversation echoes Clem's previous choice, but only the second dialogue choice matters for who remembers it (Kenny or Luke).
- 6Arvo's Encounter: Arvo and his group stage a robbery. Regardless of previous interactions or Clem's actions (brokering a deal, etc.), the robbery occurs.
- 7Rebecca's Fate: The chapter ends with a decision on who shoots Rebecca. If Clem doesn't, Kenny will. This leads into a gun battle.
- 8'Firefight' Section: Clem must choose between picking up the infant or hiding behind a wall. The first dialogue choice matters for who remembers it (Luke). After a walker is killed, Jane returns, and your dialogue choice is remembered by her.
- 9'Into the Woods' Section: You can tell Bonnie what Luke was discussing, which annoys him. Your dialogue choice here is remembered by Luke. Later, while cleaning Kenny's wounds, your final remark is remembered by Kenny.
- 10'A Calm, Quiet Night' Section: After the campfire scene, Clem can give Jane and Kenny rum. Jane's conversation has one notable dialogue choice remembered by her. Kenny's conversation has two parts; the first is remembered by Kenny, and the second dialogue choice determines if you convinced Kenny to rejoin or gave him space. The night ends with an Arvo scene, influenced by Kenny's presence.
- 11'Slow and Steady' Section: Kenny is attacked by a walker and fends it off. The group finds Arvo's house and must cross a frozen lake. Good advice during the crossing is remembered by the group. Luke is endangered at the end of this section.
Tips
- Take Jane's nail file when offered; it has no negative consequences.
- Pay attention to dialogue choices, as many are remembered by characters and can influence relationships.
- The decision of who shoots Rebecca is unavoidable; if Clem doesn't do it, Kenny will.
- Good advice when crossing the frozen lake can be remembered by the group.
- Achievement: On Foot
- Achievement: Beyond the Trees
- Achievement: Blood and Iron
- Achievement: Miles to Go
- Achievement: Right of Frost
- Achievement: Center Cannot Hold
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