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Part 4
Telltale's The Walking Dead

Part 4

Navigate Part 4 of Telltale's The Walking Dead with our comprehensive guide. Discover dialogue choices, item locations, and achievements for 'Later That Night' and 'The Killing Fields'.

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Navigate Part 4 of Telltale's The Walking Dead with our comprehensive guide. Discover dialogue choices, item locations, and achievements for 'Later That Night' and 'The Killing Fields'.

Walkthrough
  1. 1
    1.10 - Later That Night
    • This chapter is a long dialogue chain. Many conversations have no lasting impact.
  2. 2
    Key choices include:
    • Accepting or refusing Nick's apology.
  3. 3
    Your response to Luke about killing Carver.
  4. 4
    Your response to Rebecca about her baby's father.
  5. 5
    The achievement 'Headed Out' is unlocked here.
  6. 6
    1.11 - The Killing Fields
    • Items: Binoculars, Lighter, Water Bottle
  7. 7
    Achievement: Split Decision
  8. 8
    Pete and Clem go to the brook. The relevant conversation involves Clem's response about Carver.
  9. 9
    After observing corpses, Pete asks Clem to check a dying man. You can choose to give him water or not.
  10. 10
    Lurkers attack. You must choose to save either Nick or Pete. This is the chapter's final major choice.
    • To save Nick: Perform two directional dodges to reach him.
  11. 11
    To save Pete: Grab the plank and bash the attacker.
  12. 12
    Doing nothing results in Clem being bitten.

Chapter Review (All That Remains):

  • Most players tried to save Christa.
  • Most players slew the injured dog.
  • Most players accepted Nick's apology.
  • Most players did not quench the dying man's thirst.
  • Players were split 50-50 on saving Pete and Nick.

02) A HOUSE DIVIDED

2.1 - Two of Us

  • This chapter begins differently based on whether Clem saved Nick or Pete in the previous chapter.
  • Nick Route:
    • After escaping, you hole up in a shack.
    • Dialogue choices include responses about Pete being bitten and whether to take a drink offered by Nick.
    • The escape sequence involves zombie dodging and depends on convincing Nick to stay or leave.
  • Pete Route:
    • You hole up in a cigarette truck.
    • Find cigarettes in a box.
    • Dialogue choices include looking out for Nick.
    • Escape the truck, evade zombies, and exit the clearing.

2.2 - The Intruder

  • Achievement: Intruder
  • Clem returns to the lodge and speaks with Carlos, who asks her to watch his daughter, Sarah.
  • Dialogue choices with Carlos include whether to go with him or if he can trust Clem.
  • Upstairs, Sarah is taking polaroids. Helping her is optional.
  • Dialogue choices with Sarah can lead to a firearms lesson.

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