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Part 10
Telltale's The Walking Dead

Part 10

Navigate Part 10 of Telltale's The Walking Dead with our comprehensive walkthrough. Discover item locations, make crucial decisions, and achieve all achievements.

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Navigate Part 10 of Telltale's The Walking Dead with our comprehensive walkthrough. Discover item locations, make crucial decisions, and achieve all achievements.

This guide covers Part 10 of Telltale's The Walking Dead, detailing the events and choices within the "Lessons," "Trapped," and "Reunited" chapters.

Walkthrough
  1. 1
    Lessons: After the "Entropy" chapter, Jane and Clem search for missing group members. You'll find bullets in walker corpses, Sarah's glasses on a corpse, and an icepick. You'll need to stab walkers and use the knee trick. Inspect a red truck and honk its horn, then use a corpse to lean on the horn. Stab a do-rag deadite and block the trailer door quickly to avoid a game over.
  2. 2
    Trapped: After reuniting, you can give Sarah a pep talk. The dialogue choices are: "We can't be kids anymore," "Our friends make us strong," "Everybody's waiting for you," or other options. To convince Sarah to escape, slap her. Otherwise, choose to leave her. Convincing Sarah will be remembered. Pushing a shelving unit (QE) acts as a makeshift ladder and triggers a checkpoint. Shiv walkers at the door.
  3. 3
    Reunited: This is a long chapter with a checkpoint halfway through. If Sarah was left behind, dialogue options with Luke include: "You left her, too," "We didn't have a choice," "What should I have done?" or other options. Conversations with Jane cover her past, with options like: "How could you leave your sister?", "I'm sorry, Jane," "Did she 'turn'?", "Sarah wasn't Jaime," "Sarah wasn't dangerous," "I hope I did the right thing." Clem must coax Kenny from his tent. To infuriate Kenny, choose "I lost my parents!". Other options to get Kenny's attention include: "Carver didn't kill you, like it or not!", "You help me all the time," "Rebecca needs your help," "What about Rebecca?", "You're just feeling sorry for yourself," "I'm just worried about you," "I need you," "You're the only one who can help." Dialogue options with Bonnie and Mike regarding Jane include: "I trust her," "She's been helping us so far," "Jane's scared about the baby." You can choose to inspect the river building or the museum. Assuming the river building is first, chat with Jane until she leads you to the gift shop and then the deck. Inspect the telescope nearest the stairway to trigger a scene with a strange kid (Arvo). Jane will jump him, leading to the second major choice of the chapter.

Items: Bullets, Sarah's Glasses, Icepick, Pain Pills

Achievements: Path Less Traveled, A Heavy Burden, Making an Observation

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