Navigate Part 11 of Telltale's The Walking Dead Definitive Series. Follow our guide for choices, dialogue, and key events to progress through the story.
Walkthrough
- 1Arvo Encounter: You have a choice to keep or return Arvo's bag of medicine. Arvo cannot be killed, and his revolver cannot be taken.
- 2Talk with Luke: Engage in conversation with Luke downstairs. Your dialogue choices will be remembered by Luke.
- 3Checking In (4.6):
- 4Chat with Rebecca and Kenny. Rebecca's dialogue depends on Alvin's survival and previous locations visited.
- 5Kenny asks you to find Mike and Bonnie at the museum.
- 6You can speak with Sarah and give her painkillers (if you have them and didn't visit the museum first) or the coat (if you visited the museum). Sarah has a missable conversation.
- 7At the museum, talk until free reign is given. Find the grey coat near the cannonball exhibit and speak with Bonnie. Your dialogue choices will be remembered by Bonnie.
- 8Move the cardboard box to raise a shutter. This leads to a decision about who enters the dark area.
- 9A hidden zombie will grab whoever enters. Complete the Quick Event (QE) to free yourself or Bonnie and stab the zombie. Inaction leads to a game over.
- 10After the zombie encounter, have a conversation with Mike or Bonnie. Your dialogue choices will be remembered by Bonnie.
- 11Lift water during a QE, with Mike stepping in.
- 12Spot a raccoon at the main gate. Search hiding spots to flush it out, but you cannot catch it. The chapter ends.
- 13Labor (4.7):
- 14Move to the gift shop. Walkers will approach.
- 15You can give Rebecca pills if you didn't earlier.
- 16Choose to help shoot walkers or offer moral support to Rebecca. The latter provides meaningful dialogue.
- 17You will end up assisting allies on the stairway, leading to the next section.
- 18Hit the Deck (4.8):
- 19Inspect the cannon and begin moving it. The deck gives way, dropping Sarah into a horde and leaving Jane hanging.
- 20Sarah cannot be saved. Complete a QE to rescue Jane.
- 21Drop the remaining deck by hacking the pin on the upper support plate when Mike lifts you up.
- 22Family Plans (4.9):
- 23This section is noted for having a Nail item.
Choices and Consequences:
- Arvo's Bag: Keeping or returning the bag is remembered.
- Dialogue with Luke: Multiple dialogue options are remembered by Luke.
- Dialogue with Rebecca: Dialogue options during the 'Checking In' and 'Labor' sections are remembered by Rebecca.
- Dialogue with Sarah: A specific dialogue choice is remembered by Sarah.
- Dialogue with Bonnie: Dialogue options at the museum and after the zombie encounter are remembered by Bonnie.
- Entering the Dark Area: The decision of who enters the dangerous area is a major decision.
- Dialogue with Jane: Dialogue choices after Sarah falls are remembered by Jane.
Items:
- Coat (found in the museum)
- Painkillers (can be given to Rebecca if obtained from Arvo)
- Nail (mentioned in 'Family Plans')
Achievements:
- History Lesson (mentioned in 'Checking In')
- All Fall Down (mentioned in 'Hit the Deck')
100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content