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Mt. Runar 4-1 to 4-6
Summoners War

Mt. Runar 4-1 to 4-6

Detailed walkthrough for Summoners War's Mt. Runar stages 4-1 to 4-6. Learn enemy weaknesses, recommended strategies, and optimal monster setups to clear these challenging dungeons.

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Detailed walkthrough for Summoners War's Mt. Runar stages 4-1 to 4-6. Learn enemy weaknesses, recommended strategies, and optimal monster setups to clear these challenging dungeons.

Walkthrough
  1. 1
    Mt. Runar 4-1: Enemies consist of Fire Pixies and Fire Harpies. Focus on bringing Water element monsters to exploit their weakness.
  2. 2
    Mt. Runar 4-2: Features Wind Inuks and Wind Epikions. Utilize Fire monsters to counter their elemental disadvantage.
  3. 3
    Mt. Runar 4-3: The stage is populated by Water Inuks and Water Epikions. Bring Wind monsters to gain an advantage.
  4. 4
    Mt. Runar 4-4: Expect Light Inuks and Light Epikions. Dark element monsters are highly effective here.
  5. 5
    Mt. Runar 4-5: Dark Inuks and Dark Epikions are the primary threats. Light element monsters will perform best.
  6. 6
    Mt. Runar 4-6: This stage features a mix of elements, often including a boss monster. Prepare a balanced team with strong damage dealers and support.
Tips
  • Prioritize monsters with elemental advantages against the stage's primary threats.
  • Bring a cleanser or immunity buffer if enemies inflict debuffs.
  • Consider monsters with AoE (Area of Effect) attacks to speed up clears, especially in earlier stages.
  • For the final stage (4-6), identify the boss's elemental type and weaknesses to tailor your team composition.
  • Ensure your monsters have adequate runes to survive and deal sufficient damage.

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