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The Outsiders — Stray Walkthrough
Stray

The Outsiders — Stray Walkthrough

Get the most out of Stray's first chapter! This guide covers everything you need to know about 'Inside The Wall,' from basic controls to the story's beginning.

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The Outsiders — Stray Walkthrough

Get the most out of Stray's first chapter! This guide covers everything you need to know about 'Inside The Wall,' from basic controls to the story's beginning.

Alright, so you've just booted up Stray and you're ready to dive in! This first chapter, 'Inside The Wall,' is basically your tutorial. It's where you'll get a feel for how to move around as our feline hero and learn the ropes. We'll also get a glimpse into where our little buddy comes from and who his family is. Let's get you started!

Walkthrough
  1. 1
    The game kicks off with you interacting with your family. Just go up to each of them and give them a little nuzzle. Once you've said your goodbyes, you'll all settle down for a nap on a cardboard box.
  2. 2
    The next in-game day, a butterfly will flutter down and land right on your ear, waking you up. Follow your friends! They'll lead you down through a series of pipes and platforms. Just keep moving forward, and you'll eventually reach the ground below. This is how the chapter gets its name!
  3. 3
    Once you hit the ground, the game will start teaching you the basics. You'll learn how to crawl under tight spaces, scratch on trees (because, well, you're a cat!), and even take a drink from puddles. Don't worry if you get a bit turned around; if you meow, you can often get your fellow cats to move and show you the way or get unstuck themselves.
  4. 4
    Keep following your cat buddies. You'll come across a gap with a loose pipe. Your friends will hop over it easily, but as they jump, the pipe gets more unstable. When it's your turn, you'll slip and barely hang on. Your friends will just watch, confused, and eventually, you'll get too tired and fall down.
  5. 5
    You'll land in a dark, sewer-like area. You might limp a little at first from the fall, but don't worry, it's just part of the story. You'll eventually get tired and rest. Suddenly, a big door will open up, shining a bright red light. Head through it.
  6. 6
    Inside, you'll see two Zurks messing around in some trash bags. This is where the chapter ends and you get the 'Missed Jump' achievement for your little tumble.
Tips
  • This chapter is pretty straightforward, as it's designed to teach you the core mechanics. Just follow the prompts on screen!
  • You can't die in this chapter, so don't stress too much about making mistakes. It's all about learning.
  • Pay attention to the environment; there are lots of little things you can interact with just for fun, like scratching furniture or knocking things over.
  • 'Missed Jump' achievement unlocked.
  • Introduction to the world and basic controls of Stray.

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