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User Interface (UI) Explained — Stray Guide
Stray

User Interface (UI) Explained — Stray Guide

Get a grip on Stray's user interface! Learn the basics of movement, interaction, and how the game guides you through your first chapter, 'Inside The Wall.'

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User Interface (UI) Explained — Stray Guide

Get a grip on Stray's user interface! Learn the basics of movement, interaction, and how the game guides you through your first chapter, 'Inside The Wall.'

Alright, so you've just booted up Stray and you're probably wondering what all those icons and prompts mean. Don't sweat it! This first chapter, 'Inside The Wall,' is basically your tutorial, designed to get you comfortable with how to move and interact with the world as our favorite feline. Think of it as your friendly intro to being a cat in a robot world.

You'll start off with your little cat family. The game will prompt you to interact with them – just get close and press the button it shows on screen. Once you've said your goodbyes, you'll follow your friends through some pipes and platforms. Pay attention to the prompts that pop up; they'll show you how to jump across gaps, squeeze through tight spots, and even scratch on things like trees or doors. If you ever feel a bit lost, just give a meow! It helps your fellow cats find their way, and it'll help you get back on track too.

Now, there's a bit of a tricky jump coming up. The pipe you need to cross starts to loosen as your friends jump over it. When it's your turn, you'll try to make the jump, but you'll slip and end up falling down into the sewer. It’s all part of the story! You'll land, maybe limp a little (don't worry, it's temporary), and then a mysterious door will open. This is where you'll encounter your first real challenge: the Zurks. Just follow the light into the door, and you'll see them. This marks the end of the introductory phase and the beginning of your adventure.

Heads up: This first chapter is pretty safe. You can't actually die here, and you won't be collecting any memories just yet because you haven't met B-12. So, just focus on getting a feel for the controls and enjoying the story as it unfolds.

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