Stellaris weapons guide: understand Kinetic, Energy, Missile, and Strike Craft types, their strengths against shields/armor/hull, and optimal fleet balancing.
Weapons are categorized by size (Small, Medium, Large, X-Large, Spinal Mount) and type (Kinetic, Energy, Missile, Strike Craft). 'Kinetic' weapons are strong against shields but weak against armor. 'Energy' weapons are strong against armor and hull but weak against shields. 'Missiles' bypass shields and hit armor/hull directly but can be shot down. 'Strike Craft' (fighters/bombers) are effective against larger ships. Balancing these types is key to a versatile fleet.

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