Learn the essential early game priorities for Stellaris to ensure a strong start. This guide covers initial expansion, research, and economic strategies for a successful galactic empire.
This guide focuses on the Collection mechanic in Stellaris, detailing specimen rarities, sources, and their impact on your empire. It is verified for PC version 4.3 and requires the Grand Archive DLC.
Rarity
Specimens come in four rarities: Common, Rare, Epic, and Exceptional. Each rarity affects the specimen's upkeep and sell value. Common specimens have a 2 Energy upkeep and sell for 250 Energy, while Exceptional specimens have an 8 Energy upkeep and sell for 2000 Energy.
| Rarity | Energy Upkeep | Energy Sell Value |
| Common | 2 | 250 |
| Rare | 4 | 500 |
| Epic | 6 | 1000 |
| Exceptional | 8 | 2000 |
List of Specimens
Specimens are categorized into Aesthetic Wonders, Galactic History, and Xeno Geology. Each category has 9 exhibit slots, with the Energy cost to unlock increasing for each subsequent slot. Genocidal empires gain Unity upon unlocking 3, 5, and 9 exhibit slots from each category.
| Exhibit | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 |
| Energy Cost | 10 | 100 | 200 | 300 | 500 | 750 | 1000 | 1500 | 3000 |
The Sembelami Alms Basket is an example of an Epic specimen from the Galactic History category. It provides +10% Trade from Jobs if the empire is Individualist and +6% Energy from Pops.
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