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Chamber 3: Jumper
Stealth Inc.

Chamber 3: Jumper

Need help with Chamber 3: Jumper in Stealth Inc.? Follow our step-by-step guide to navigate teleporters, grinders, and moving platforms to achieve S-Rank.

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Need help with Chamber 3: Jumper in Stealth Inc.? Follow our step-by-step guide to navigate teleporters, grinders, and moving platforms to achieve S-Rank.

Alright, let's tackle Chamber 3: Jumper. This one's all about precise timing with those teleporters and avoiding the nasty grinders. We'll get you through it and aiming for that S-Rank!

S-Rank Targets:

  • Time: 35 seconds
  • Deaths: 0
  • Spotted: 0
Walkthrough
  1. 1
    You'll start by needing to jump up through a teleporter. Grab the ledge you appear on, drop down, and then perform a hard jump into the left-side teleporter on the roof. This is crucial because there's a grinder hidden inside. You need the right angle and momentum to clear it and land on the other side.
  2. 2
    Next, as you run towards the next set of wall teleporters, aim for the very top corner one. When you're ejected, you should fly right over the next hidden grinder.
  3. 3
    Now, look for that moving platform to your left, situated between two grinders. Wait for it to slide across the gap in the middle. Once it's in position, step into the next teleporter. This will drop you down a tunnel. As soon as you land, start hacking the terminal. After that, perform a hard jump into the right-hand teleporter. This will launch you up to the top floor.
  4. 4
    Drop down into the single-sized teleporter. Now, you need to wait for the moving platform at the bottom to come all the way to the left. Face left, and just as the platform starts to move under the middle divider, jump into the teleporter. Do this just before it moves out from under you. This ensures there's enough platform left for you to land on when you come out the other side.
  5. 5
    Jump up into the ceiling teleporter. Make sure you do this at an angle. When you emerge near the terminal, you should be able to face left and land right beside it. If you don't get the angle right, you'll fall back down and likely restart. Also, if you're still hunting for the [Helix], this is the perfect spot to grab it while you're up here.
  6. 6
    With the terminal hacked, drop back down to the moving platform once it's lined up below you. You'll need to repeat the moving platform jumps you did to get here, but in reverse. After that, jump up the three ledges. Finally, time your jump to the ceiling teleporter so that it's moving away from the grinder and towards the exit. You're done with this chamber!
Tips
  • Pay close attention to the timing of the moving platforms. Missing them can lead to falling into grinders or off ledges, forcing you to restart the section.
  • The angled jumps into teleporters are key. Practice them to get a feel for the trajectory needed to land safely.
  • Don't forget to grab the [Helix] in Step 5 if you haven't already!

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