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About Curve Studios
Stealth Inc.

About Curve Studios

Discover the origins of Curve Studios, from their early porting days to the creation of Stealth Inc. and their expansion into publishing.

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Discover the origins of Curve Studios, from their early porting days to the creation of Stealth Inc. and their expansion into publishing.

Hey there! So, you're diving into Stealth Inc. and probably wondering a bit about the folks who brought this sneaky adventure to life, right? That's Curve Studios. Let me give you the lowdown on their journey.

Curve Studios actually started out as a studio that focused on porting games. You might remember the Buzz quiz games? The ones with those crazy controllers with tons of wires? Curve was behind bringing those to the PSP. While working with Sony on Buzz was a blast, they had bigger ambitions than just porting other people's games.

After they finished up with a game called Fluidity, the team had built up a ton of experience with puzzle and platformer games. Jonathan “Bidds” Biddle, their Design Director, had actually been tinkering with a game idea called Explodemon way back in 2005. It wasn't until 2011 that they finally got it released on PlayStation 3 and Windows. Right after that, Bidds got straight to work on what would eventually become the game you're playing now: Stealth Inc.

Here's a cool bit of trivia: long before it hit consoles, the game that became Stealth Inc. was actually a free little game you could download online. People loved it so much they were even asking if they could donate money! The free version was a bit rough, so Curve didn't take any money for it. But that massive community support really gave them the push they needed to create the full game, which came out in 2012 as Stealth Bastard Deluxe.

Since then, Curve has really grown. In 2013, they decided to branch out into publishing. This means they started working with other independent game developers who might not have the resources to get their games onto consoles themselves. Their very first published game was Mike Bithell's Thomas Was Alone, released in 2013, and they've got plenty more lined up. So, yeah, they've come a long way from just porting games!

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