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SCENARIO B
Resident Evil 2 (1998)

SCENARIO B

Complete walkthrough for Resident Evil 2 (1998) Scenario B, guiding you through the RPD, Basement, Sewers, Factory, and Laboratory areas to escape.

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Complete walkthrough for Resident Evil 2 (1998) Scenario B, guiding you through the RPD, Basement, Sewers, Factory, and Laboratory areas to escape.

Walkthrough
  1. 1
    Street: Reach the back gate of the Police Station.
  2. 2
    RPD Police Station: Obtain the Cabin Key and enter. Find the Valve Handle to extinguish fires. Defeat Mr. X and acquire the Blue Card Key from the Antique Room. Use the Blue Card Key to access the Library and retrieve the Bishop Plug/Serpent Stone. Claire must also obtain the Unicorn Medal from the wall.
  3. 3
    Leon's Path (RPD): Chase Sherry, acquire the Diamond Key. Get the Virgin Heart. Use the Diamond Key to find the Heart Key and Rook Plug. Enter the basement.
  4. 4
    Claire's Path (RPD): Go to the S.T.A.R.S. office for the Diamond Key. Get the Virgin Heart. Obtain the Spade Key, use it to open the File Room and get the Lighter. Use the Diamond Key to find the Bomb and Detonator, destroy the obstacle, and proceed to the Secret Way behind the helicopter to find the Heart Key. Enter the basement.
  5. 5
    Basement: Activate the main power in the Power Room.
  6. 6
    Leon's Path (Basement): Go to the Parking Lot. Talk to Ada and Ben. Insert the Plugs into the door mechanism and take control of Ada. Find the Club Key and ammo.
  7. 7
    Claire's Path (Basement): Go to the right area. Take control of Sherry. Find the Club Key and ammo.
  8. 8
    Autopsy Room: Find the Red Card Key. Open the Weapon Storage and collect items. Return to the Police Station.
  9. 9
    Item Acquisition: Leon obtains the Crank at Sherry's initial location. Claire gets the Crank near the dog's cage.
  10. 10
    TV Room: Obtain the G. Cogwheel. Fight Mr. X.
  11. 11
    Library (3rd Floor): Use the Crank and Cogwheel to obtain the Knight Plug/half-Jaguar Stone.
  12. 12
    Leon's Path (Post-Basement): Jump to the basement. Fight William (G1). Insert the final Plugs into the door. Pick up Ada.
  13. 13
    Claire's Path (Post-Basement): Return to the Chief's office. Fight Mr. X. Insert the three Stones into the picture. Fight William (G1). Pick up Sherry.
  14. 14
    Sewer: Retrieve the Valve Handle from the Item Box. Operate the bridge. Find the Wolf Medal and Eagle Medal. Place them on the machine in the right sewer passage to find and board the train.
  15. 15
    Factory: Fight William (G2). Proceed through the corridors. Find the Control Panel Key by using a lift to the monitor room. Fight Mr. X. Board the train.
  16. 16
    Laboratory Area: Find the switch to activate the elevator. Descend to B4. Find the Fuse Case and assemble the Main Fuse. Place it in the center of the area to restore power. Reach B5. Find the Lab Card Key and Power Room Key. Descend the elevator (Leon fights Mr. X here). Find the Power Room and unlock it.
  17. 17
    Leon's Path (Laboratory): Obtain the Master Key from Ada. Go to the infirmary to save Sherry. Use the Master Key to access the railway.
  18. 18
    Claire's Path (Laboratory): Exit the Power Room. Find Sherry in the B4 center and obtain The Master Key. Use the Master Key to access the railway.
  19. 19
    Final Escape: Insert the two Plugs to activate the train. Fight the final Mr. X. Return to the train, open the gate, board, fight William (G5), and escape.
Tips
  • In the RPD, the Bishop Plug/Serpent Stone and Unicorn Medal are in the Library.
  • The Crank is obtained differently for Leon and Claire.
  • The G. Cogwheel is found in the TV Room.
  • In the Sewer, the Wolf and Eagle Medals are needed to activate the train.
  • The Laboratory requires restoring power using the Main Fuse and finding specific keys (Lab Card Key, Power Room Key, Master Key).

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