Master the Laboratory Area (2) in Resident Evil 2 (1998). Learn how to get the Main Fuse, defeat Super Lickers and Humanoid Plants, and find the Master Key.
Alright, so you've made it to the Laboratory Area, specifically the second part of it. This section can be a bit tricky with new enemy types and puzzles, but stick with me and we'll get through it. It's all about powering things up and grabbing key items to progress.
Walkthrough
- 1First things first, you'll need to exit the train you're on and look around. Keep an eye out for a hole in the ground – once you find it, you'll be dropped into Laboratory B1. Don't worry if the main elevator seems dead; it's not working right now.
- 2Your next stop is the Pump Room. Head in there, take the lift down, and then hop into another elevator located on the right path.
- 3Get ready for a fight! You'll encounter Super Lickers here. After you've dealt with them, find the activation switch for the elevator and use it.
- 4Once that's done, you can make your way back out using the main elevator.
- 5Now, head over to the laboratory's west area. Your goal here is the Fusion room, where you'll find the Fuse Case.
- 6Take the Fuse Case you just found and put it into the machine in the Fusion room. This will give you the Main Fuse.
- 7With the Main Fuse in hand, go to the center of the laboratory area and insert it. This should restore power to the entire laboratory.
- 8Next, make your way to the east area. Here, you'll find the Flamethrower and some Shotgun Shells. Grab them both!
- 9You'll come across a shutter; open it up. Now, equip that Flamethrower because you'll need it to fight off some Humanoid Plants.
- 10Look for a small balcony and climb down the ladder.
- 11In the corridor ahead, you'll face more Super Lickers. After you've taken them down, proceed to the Monitor Room, and then into William's experiment room.
- 12Inside William's experiment room, you'll find the Power Room Key. Snag it!
- 13Now, you need to return to Laboratory B1. Once you're back there, you'll need to solve a puzzle involving pushing a box. This box will allow you access to the Power Room.
- 14Inside the Power Room, you'll find a film. Examine it to get the Master Key.
- 15After a scene where Claire asks for your help, you'll need to return to the infirmary, which is located in the B4 area, to pick up Sherry.
- 16Finally, with Sherry in tow, use the Master Key to unlock your way down to the train, where you'll proceed with Sherry.
Tips
- The Super Lickers can be tough, so make sure you've got enough ammo or are ready to use the Flamethrower effectively.
- Don't forget to grab the Flamethrower and Shotgun Shells in the east area – they'll be crucial for the upcoming fights.
- The puzzle in B1 to access the Power Room might take a moment; observe the environment to figure out how to move the box.
- Make sure you've completed all necessary objectives before heading back to the infirmary for Sherry, as backtracking can sometimes be dangerous.
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