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fingerprint to get into the Licker experiment room. (2)
Resident Evil 2 (1998)

fingerprint to get into the Licker experiment room. (2)

Get the Power Room Key and Master Key to access the infirmary and escape the train in Resident Evil 2 (1998).

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Get the Power Room Key and Master Key to access the infirmary and escape the train in Resident Evil 2 (1998).

Walkthrough
  1. 1
    Go to William's experiment room and acquire the Power Room Key.
  2. 2
    Exit the room and return to the elevator.
  3. 3
    Descend to the Pump Room.
  4. 4
    Push a box onto the lift and descend with it. Ensure you create space to push the box.
  5. 5
    Move right, then north until the box is beside other boxes.
  6. 6
    Climb the boxes to reach the Power Room.
  7. 7
    Witness a Full Motion Video (FMV) sequence.
  8. 8
    A warning about an explosion will appear.
  9. 9
    Take the Master Key.
  10. 10
    Use the Master Key to enter the infirmary and find Sherry.
  11. 11
    Use the Master Key with the elevator to travel down the railway and escape by train.
  12. 12
    At the end of the train, save your game and obtain the Platform Key.
  13. 13
    Exit the train and open the gate.
  14. 14
    Pass the steps to another pavement and operate a machine to obtain the Joint S Plug and Joint N Plug.
  15. 15
    Proceed to the next room and insert both plugs into their designated slots.
  16. 16
    Mr. X will reappear; your weapons are ineffective against him. Evade him for 3 minutes.
  17. 17
    Ada will appear and provide you with a Rocket Launcher.
  18. 18
    Use the Rocket Launcher to defeat Mr. X.
  19. 19
    Return to the train, shoot the naked zombies, and operate the machine in the north to open the gate.
  20. 20
    Board the train and witness an FMV sequence.
  21. 21
    After the incident, go to the back of the train to confront the final form of William Birkin.
  22. 22
    Shoot him quickly to prevent him from getting close.
  23. 23
    Exit the train and witness the FMV ending.
Tips
  • When pushing the box in the Pump Room, make sure you have enough space to maneuver it.
  • During the encounter with Mr. X on the train, focus on running and evading him until Ada arrives.
  • The final boss, William Birkin, is not difficult; prioritize rapid shooting to keep him at a distance.

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