Get the Power Room Key and Master Key to access the infirmary and escape the train in Resident Evil 2 (1998).
Walkthrough
- 1Go to William's experiment room and acquire the Power Room Key.
- 2Exit the room and return to the elevator.
- 3Descend to the Pump Room.
- 4Push a box onto the lift and descend with it. Ensure you create space to push the box.
- 5Move right, then north until the box is beside other boxes.
- 6Climb the boxes to reach the Power Room.
- 7Witness a Full Motion Video (FMV) sequence.
- 8A warning about an explosion will appear.
- 9Take the Master Key.
- 10Use the Master Key to enter the infirmary and find Sherry.
- 11Use the Master Key with the elevator to travel down the railway and escape by train.
- 12At the end of the train, save your game and obtain the Platform Key.
- 13Exit the train and open the gate.
- 14Pass the steps to another pavement and operate a machine to obtain the Joint S Plug and Joint N Plug.
- 15Proceed to the next room and insert both plugs into their designated slots.
- 16Mr. X will reappear; your weapons are ineffective against him. Evade him for 3 minutes.
- 17Ada will appear and provide you with a Rocket Launcher.
- 18Use the Rocket Launcher to defeat Mr. X.
- 19Return to the train, shoot the naked zombies, and operate the machine in the north to open the gate.
- 20Board the train and witness an FMV sequence.
- 21After the incident, go to the back of the train to confront the final form of William Birkin.
- 22Shoot him quickly to prevent him from getting close.
- 23Exit the train and witness the FMV ending.
Tips
- When pushing the box in the Pump Room, make sure you have enough space to maneuver it.
- During the encounter with Mr. X on the train, focus on running and evading him until Ada arrives.
- The final boss, William Birkin, is not difficult; prioritize rapid shooting to keep him at a distance.
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