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fingerprint to get into the Licker experiment room.
Resident Evil 2 (1998)

fingerprint to get into the Licker experiment room.

Learn how to get the fingerprint needed to access the Licker experiment room in Resident Evil 2 (1998). Follow our guide to progress through the game.

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Learn how to get the fingerprint needed to access the Licker experiment room in Resident Evil 2 (1998). Follow our guide to progress through the game.

Alright, so you're trying to get into that Licker experiment room, huh? It sounds a bit more complicated than it actually is. We just need to grab a key and then head back to a certain area. Don't worry, I'll walk you through it step-by-step.

Walkthrough
  1. 1
    First things first, you need to head to William's experiment room. Once you're there, grab the Power Room Key.
  2. 2
    After you've met up with Annette in the Monitor Room, make your way back to the elevator and head down.
  3. 3
    You'll find yourself in the Pump Room. Here's a little puzzle: you need to push a box onto the lift. Make sure you clear a path so you can push it properly.
  4. 4
    Once the box is on the lift, get down there with it. Now, push the box to the right, and then north until it lines up with the other boxes.
  5. 5
    Climb up these boxes to reach the Power Room. This is a good spot to save your game and get Sherry to safety.
  6. 6
    You'll get a warning about an explosion, so it's time to head back to the west area to find Sherry.
  7. 7
    You'll find the Master Key on Annette's corpse. Use this key with the elevator to go down the railway and make your escape by train.
  8. 8
    Continue to the end of the train to save your game and grab the Platform Key.
  9. 9
    Get off the train and open the gate. You'll pass some steps to another pavement. Here, you'll need to operate a machine to get the Joint S Plug and Joint N Plug.
  10. 10
    Head into the next room and place both plugs into their respective slots.
  11. 11
    After this, Mr. X will make his reappearance. Don't bother trying to fight him with your current weapons; he's invincible at this point. Your best bet is to just run, and maybe shoot a bit to buy yourself some time.
  12. 12
    Keep running until about 3 minutes have passed. Ada will show up and toss you the Rocket Launcher. Use it to finally take down Mr. X!
  13. 13
    Okay, now return to the train. Shoot any naked zombies in your way and operate the machine in the north to open the gate. Get on the train and enjoy the FMV.
  14. 14
    After the cutscene, go to the back of the train. You'll have to fight the final form of William Birkin. He's a grotesque creature, but he's not too tough. Just keep shooting him as fast as you can to prevent him from getting too close.
  15. 15
    Once he's down, get out of there and enjoy the ending FMV!

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