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SEA OF SERENDIPITY                                                     [0304]
Rayman Origins

SEA OF SERENDIPITY [0304]

Complete Rayman Origins Port 'O Panic walkthrough. Find all Electoons, Hidden Cages, and Skull Coins. Unlock the 'No Panic!' achievement.

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Complete Rayman Origins Port 'O Panic walkthrough. Find all Electoons, Hidden Cages, and Skull Coins. Unlock the 'No Panic!' achievement.

Walkthrough
  1. 1
    Start by moving right onto a seesaw platform. Stand on the right side to tilt it left, then ascend the slope to free the first Wizard.
  2. 2
    Climb the large steps to your left and enter the doorway to find a hidden room.
  3. 3
    Slide across the rope, dropping down to defeat the two Psychlopes below.
  4. 4
    Ride the water geyser at the end of the rope to reach an upper rope, defeat a foe, and slide to the first [HIDDEN CAGE].
  5. 5
    Exit the hidden room and jump to the upper ledge. Run through the pink coral to reveal a Heart and Lums.
  6. 6
    Take the upper path, free the second Wizard, and cross the fallen mast to reach the third Wizard.
  7. 7
    Backtrack to the seesaw and take the lower path to find the fourth Wizard.
  8. 8
    Swing across ropes to reach the fifth Wizard, then hop across buoys to find the sixth Wizard before the exit.
  9. 9
    Note that many Lums are underwater and inaccessible on the first playthrough.
  10. 10
    Proceed to the next room where the Ocean Nymph is trapped. Follow her and her captor.
  11. 11
    In this area, free the seventh, eighth, and ninth Wizards.
  12. 12
    After the Nymph and captor escape into an airship, go through the door ahead.
  13. 13
    Dash through pink coral, grab the Heart and Lums, and sprint right.
  14. 14
    Jump over exploding bomb piles and hop up wooden platforms before they are destroyed by the airship.
  15. 15
    From the highest platform, jump to grab the [SKULL COIN] in midair.
  16. 16
    Dodge incoming fireballs from the airship and avoid exploding bomb piles.
  17. 17
    Go through the next door, jump up, and free the tenth and final Wizard to unlock the "No Panic!" achievement.
  18. 18
    Ride the zipline to grab a Heart, then continue forward, hurdling obstacles. Stay on the lower platforms when the path splits.
  19. 19
    Run under a rolling bomb to find a second [SKULL COIN].
  20. 20
    Exit the tunnel and hop onto sinking masts. Collect a third [SKULL COIN] at the top of the first mast.
  21. 21
    Continue to the end of the path. A Darktoon will drop into the water.
  22. 22
    Perform a ground pound on the swimming Darktoon to destroy it and free the Ocean Nymph, enabling underwater diving.
  23. 23
    Jump into the water and swim left to find a fourth [SKULL COIN].
  24. 24
    Swim through the school of fish (they are harmless) and brush against coral to release bubbled Lums.
  25. 25
    Proceed to the underwater cavern with Spiked Fish and Electric Jellyfish.
  26. 26
    Swim through a patch of purple seaweed to reveal a fissure in the ground. Dive into it to find a door.
  27. 27
    Enter the hidden room and destroy the angry Red Fish among the school.
  28. 28
    Once all Red Fish are destroyed, find the second [HIDDEN CAGE] on a ledge at the far end.
  29. 29
    Emerge from the ground and continue right, collecting underwater Lums and Lums in pockets above the surface.
  30. 30
    When presented with a choice of paths, ignore the underwater passages and jump for a rope.
  31. 31
    Swing to a [SKULL COIN] in an alcove.
  32. 32
    Dive back underwater and take the upper path to find another [SKULL COIN], guarded by Electric Jellyfish.
  33. 33
    Take the lower path, swim past more Electric Jellyfish, activate the Lum King, and collect nearby Lums.
  34. 34
    Head to the surface and punch open the doorway.
  35. 35
    For the Cage Challenge: Defeat the first Lividstone, then swim under bomb platforms to attack the Lividstone on the other side of the pool.
  36. 36
    Jump on the seesaw to launch a bomb onto the bomb platforms, clearing them. The third [HIDDEN CAGE] is then accessible.
Tips
  • The "No Panic!" achievement requires rescuing all ten Wizards.
  • Many Lums are underwater and only accessible after freeing the Ocean Nymph.
  • The Speed Run time for this level is 1:20 for the Electoon and 0:55 for the Speed Trophy.
  • Be cautious of Electric Jellyfish when collecting the Skull Coin on the upper underwater path.
  • The Medallion reward for this level is 350 Lums.

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