Complete Rayman Origins Port 'O Panic walkthrough. Find all Electoons, Hidden Cages, and Skull Coins. Unlock the 'No Panic!' achievement.
Walkthrough
- 1Start by moving right onto a seesaw platform. Stand on the right side to tilt it left, then ascend the slope to free the first Wizard.
- 2Climb the large steps to your left and enter the doorway to find a hidden room.
- 3Slide across the rope, dropping down to defeat the two Psychlopes below.
- 4Ride the water geyser at the end of the rope to reach an upper rope, defeat a foe, and slide to the first [HIDDEN CAGE].
- 5Exit the hidden room and jump to the upper ledge. Run through the pink coral to reveal a Heart and Lums.
- 6Take the upper path, free the second Wizard, and cross the fallen mast to reach the third Wizard.
- 7Backtrack to the seesaw and take the lower path to find the fourth Wizard.
- 8Swing across ropes to reach the fifth Wizard, then hop across buoys to find the sixth Wizard before the exit.
- 9Note that many Lums are underwater and inaccessible on the first playthrough.
- 10Proceed to the next room where the Ocean Nymph is trapped. Follow her and her captor.
- 11In this area, free the seventh, eighth, and ninth Wizards.
- 12After the Nymph and captor escape into an airship, go through the door ahead.
- 13Dash through pink coral, grab the Heart and Lums, and sprint right.
- 14Jump over exploding bomb piles and hop up wooden platforms before they are destroyed by the airship.
- 15From the highest platform, jump to grab the [SKULL COIN] in midair.
- 16Dodge incoming fireballs from the airship and avoid exploding bomb piles.
- 17Go through the next door, jump up, and free the tenth and final Wizard to unlock the "No Panic!" achievement.
- 18Ride the zipline to grab a Heart, then continue forward, hurdling obstacles. Stay on the lower platforms when the path splits.
- 19Run under a rolling bomb to find a second [SKULL COIN].
- 20Exit the tunnel and hop onto sinking masts. Collect a third [SKULL COIN] at the top of the first mast.
- 21Continue to the end of the path. A Darktoon will drop into the water.
- 22Perform a ground pound on the swimming Darktoon to destroy it and free the Ocean Nymph, enabling underwater diving.
- 23Jump into the water and swim left to find a fourth [SKULL COIN].
- 24Swim through the school of fish (they are harmless) and brush against coral to release bubbled Lums.
- 25Proceed to the underwater cavern with Spiked Fish and Electric Jellyfish.
- 26Swim through a patch of purple seaweed to reveal a fissure in the ground. Dive into it to find a door.
- 27Enter the hidden room and destroy the angry Red Fish among the school.
- 28Once all Red Fish are destroyed, find the second [HIDDEN CAGE] on a ledge at the far end.
- 29Emerge from the ground and continue right, collecting underwater Lums and Lums in pockets above the surface.
- 30When presented with a choice of paths, ignore the underwater passages and jump for a rope.
- 31Swing to a [SKULL COIN] in an alcove.
- 32Dive back underwater and take the upper path to find another [SKULL COIN], guarded by Electric Jellyfish.
- 33Take the lower path, swim past more Electric Jellyfish, activate the Lum King, and collect nearby Lums.
- 34Head to the surface and punch open the doorway.
- 35For the Cage Challenge: Defeat the first Lividstone, then swim under bomb platforms to attack the Lividstone on the other side of the pool.
- 36Jump on the seesaw to launch a bomb onto the bomb platforms, clearing them. The third [HIDDEN CAGE] is then accessible.
Tips
- The "No Panic!" achievement requires rescuing all ten Wizards.
- Many Lums are underwater and only accessible after freeing the Ocean Nymph.
- The Speed Run time for this level is 1:20 for the Electoon and 0:55 for the Speed Trophy.
- Be cautious of Electric Jellyfish when collecting the Skull Coin on the upper underwater path.
- The Medallion reward for this level is 350 Lums.
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