Complete walkthrough for the Jibberish Jungle level in Rayman Origins. Find all Electoons, Lums, and hidden cages with our step-by-step guide.
Walkthrough
- 1Begin by moving right. Leap onto the red bulb to destroy land and cross to the other side.
- 2Jump on the second moving platform and wait for it to reach its peak. Collect the golden [SKULL COIN] (worth 25 Lums).
- 3Drop down and take the low road. Run through bushes and grass for Lums. Swing across the vine and collect the Heart. Avoid the crushing platforms underground.
- 4Jump on the sleeping Psychlops to bubble them, then use them as stepping stones. Pop them for Lums.
- 5Continue right, collecting Lums from grass. Hop across Psychlopes and onto a red bulb.
- 6Jump on the next red bulb to activate a geyser, then ride another geyser over a large gap.
- 7Grab the sleeping Lum King to make surrounding Lums turn red and worth double. Bounce on the blue mushroom to move to the background.
- 8Slide down rapids to a stone head. Jump on the two red bulbs on its head to open its mouth.
- 9Navigate past the stone head's teeth, jump on the Darktoon, and free Betilla the Head Nymph. You gain the punch ability.
- 10Bash the stone head's teeth to break free. Jump right and break the wooden wall to reach a bouncy blue mushroom.
- 11Punch down wooden barricades and attack the Lividstone. Punch it to bubble it, then attack the bubble.
- 12Punch the eye blocking the door to proceed.
- 13In the cave, attack the blue bulb to retract the angry spiked monsters. Grab Lums.
- 14Hit the green bulb on the ceiling to retract an island, sending a Lividstone into the water.
- 15Wall jump to a tall ledge. Punch the green bulb for an island, use it to reach a wooden gate, and smash it down.
- 16Use the blue bulb to defeat Lividstones. Jump to the Lum King, grab him, and collect Lums.
- 17Before the cave exit, carefully jump to the wall above the Spiked Eyeballs, slide down to collect the [SKULL COIN] between the wall and monsters.
- 18Punch the Lividstone and eyeball gate.
- 19To access the [HIDDEN CAGE], kill all enemies: two sleeping Psychlopes (use a running punch), a Lividstone, and another Psychlops. Ride the geyser to the upper level.
- 20Wait for the Hunter's missiles to activate the green bulb, creating an island. Use the island to reach the vine.
- 21Swing to the Hunter, defeat him, and smash the cage to free the Electoons and finish the level.
Tips
- Hold the Right Trigger to run.
- Hearts grant an extra hit before dying.
- Bubblized enemies can be used as stepping stones.
- Red Lums are worth double temporarily when a Lum King is collected.
- Wall jumping is required to reach higher ledges.
- The [SKULL COIN] before the cave exit requires precise platforming to avoid Spiked Eyeballs.
- The [HIDDEN CAGE] requires defeating all enemies in the area.
- The Hunter's missiles activate/deactivate the green bulb, so time your approach to the island.
- Freeing Betilla grants the punch ability.
- Completing the level earns Lums, potentially Electoons, and a Medallion if enough Lums are collected.
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